# Gsp Audio Feedback Audit

> Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.

- Skill: `mike007jd/gsp-audio-feedback-audit-2` (Agent Skill, multi-file: 8 files)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-audio-feedback-audit-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-audio-feedback-audit-2/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-audio-feedback-audit-2

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# Game Audio Feedback Audit

## Goal
Audit audio as part of the feedback grammar rather than as a late cosmetic layer.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present findings in conversation.
- **minimal** or **full**: write to `docs/game-studio/audit/audit-summary.md`, `docs/game-studio/audit/ux-findings.md`, `docs/game-studio/audit/scorecard.json`.

Use:
- `./shared/checklists/audio-feedback-audit-checklist.md`
- `./shared/reference/audit-confidence-and-evidence.md`

## Evaluate
- menu and button confirmation sounds
- reward, pickup, and completion sounds
- fail, deny, and danger cues
- layering conflicts and priority confusion
- whether audio clarifies state or merely adds noise

## When evidence is weak
If assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.

