# Gsp Build Review

> Use when reviewing a built or in-progress game against the locked brief before claiming completion.

- Skill: `mike007jd/gsp-build-review` (Agent Skill)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-build-review`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-build-review/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-build-review

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# Game Build Review

## Goal
Default review stage between implementation and runtime verification. Catch shape drift, weak scope decisions, and fake-complete output before verifier time is spent.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present review findings in conversation.
- **minimal** or **full**: write `docs/game-studio/build-review.md`.

## Review focus
- does the current build still match the locked game form
- does the implementation match the approved brief and current task plan
- are the requested core verbs and loops actually present
- is the result fake-complete, placeholder-heavy, or missing obvious quality-critical work
- did the builder introduce unnecessary complexity or unrelated scope
- are the next fixes better handled before runtime verification

## Reporting rules
For each issue, report:
- severity: critical / important / minor
- evidence source
- short repair direction

## Important
This is not the runtime verifier.
Review the implementation against the concept, brief, and plan so the verifier receives a build worth testing.

