# Gsp Compare Backends

> Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.

- Skill: `mike007jd/gsp-compare-backends` (Agent Skill)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-compare-backends`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-compare-backends/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-compare-backends

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# Game Compare Backends

## Goal
Help choose between backend profiles when the choice is genuinely uncertain.

## Important warning
Compare mode usually costs more tokens and time than a single recommended route.
Say this explicitly before or while using it.

## Good use cases
- greenfield work where two routes appear plausibly viable
- UI-first vs world-first uncertainty
- 2D vs lightweight 3D preview uncertainty

## Bad use cases
- obvious stack choice
- live-product iteration
- post-architecture situations where the real blocker is not the backend

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present comparison results in conversation (compared options, criteria, result, why the winner won, token / cost note).
- **minimal** or **full**: update `docs/game-studio/backend-decision.md`.

