# Gsp Feedback Audit

> Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.

- Skill: `mike007jd/gsp-feedback-audit` (Agent Skill)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-feedback-audit`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-feedback-audit/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-feedback-audit

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# Game Feedback Audit

## Goal
Audit whether the game clearly responds to the player and communicates consequences.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present findings in conversation.
- **minimal** or **full**: write to `docs/game-studio/audit/audit-summary.md`, `docs/game-studio/audit/ux-findings.md`, `docs/game-studio/audit/scorecard.json`.

Use:
- `../../shared/checklists/feedback-audit-checklist.md`
- `../../shared/checklists/game-feel-pillars.md`
- `../../shared/reference/audit-confidence-and-evidence.md`

## Evaluate
- input acknowledgment
- hit / damage / collect / upgrade / deny signals
- reward and success feedback
- fail and error feedback
- danger telegraphing
- state transition clarity
- whether feedback supports understanding or is merely decorative

## Important
A feature that technically works but gives weak or missing feedback should be marked as partially complete, not fully complete.

