# Gsp Feel Audit

> Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.

- Skill: `mike007jd/gsp-feel-audit-2` (Agent Skill, multi-file: 9 files)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-feel-audit-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-feel-audit-2/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-feel-audit-2

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# Game Feel Audit

## Goal
Audit whether the game seems responsive, readable, and satisfying rather than merely functional.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present findings in conversation.
- **minimal** or **full**: write to `docs/game-studio/audit/audit-summary.md`, `docs/game-studio/audit/scorecard.json`, `docs/game-studio/audit/ux-findings.md`.

Use:
- `./shared/checklists/gsp-feel-audit-checklist.md`
- `./shared/checklists/game-feel-pillars.md`
- `./shared/reference/audit-confidence-and-evidence.md`

## Evaluate
- apparent input-to-response latency in the implementation
- camera behavior around motion and impact
- timing support for attacks, movement, traversal, or collection
- feel debt caused by missing polish hooks
- emotionally dead interactions that need stronger juice or pacing

## Important
Without runtime evidence, do not overstate certainty. Identify whether findings are confirmed or probable.


