# Gsp Hud Feedback Polish

> Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.

- Skill: `mike007jd/gsp-hud-feedback-polish-2` (Agent Skill, multi-file: 7 files)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-hud-feedback-polish-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-hud-feedback-polish-2/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-hud-feedback-polish-2

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# Game HUD Feedback Polish

## Goal
Upgrade the build’s readability and feel where it matters most.

## Use when
- the game technically works but feels flat
- HUD hierarchy is weak
- critical actions are not acknowledged strongly enough
- the target is polished-prototype or production-quality

## Focus areas
- information hierarchy
- affordances
- motion and response
- reward and failure feedback
- danger signaling
- mobile thumb-zone sanity

## Reference
Use `./shared/checklists/ui-feedback-checklist.md`.

## Important
This is not purely cosmetic.
Strong feedback is part of whether the game feels “good” on the first result.


## Pair with
Use `gsp-feedback-design` when the build needs a deliberate cross-modal feedback grammar before polish passes.

