# Gsp Hud Readability Audit

> Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.

- Skill: `mike007jd/gsp-hud-readability-audit` (Agent Skill)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-hud-readability-audit`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-hud-readability-audit/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-hud-readability-audit

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# Game HUD Readability Audit

## Goal
Audit the heads-up display and overlay layer for readability, hierarchy, and actionable clarity.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present findings in conversation.
- **minimal** or **full**: write to `docs/game-studio/audit/ux-findings.md`, `docs/game-studio/audit/audit-summary.md`, `docs/game-studio/audit/scorecard.json`.

Use:
- `../../shared/checklists/hud-readability-audit-checklist.md`
- `../../shared/checklists/ui-ux-hard-rules.md`
- `../../shared/reference/audit-confidence-and-evidence.md`

## Evaluate
- information priority and hierarchy
- readability of numbers, labels, and state cues
- button affordance and control discoverability
- text density and clutter
- overlap between HUD and playfield
- persistent HUD budget discipline
- mobile thumb-zone or one-handed pressure
- whether essential state is hidden, delayed, or over-explained
- whether menu / pause / overlay states fight gameplay readability

## Important
If screenshots are unavailable, state which claims are inferred from code or layout structure rather than observed directly.
Call out explicit hard-rule violations when the playfield, focus, or safe-area behavior is likely wrong.

