# Gsp Live Patch

> Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.

- Skill: `mike007jd/gsp-live-patch-2` (Agent Skill, multi-file: 8 files)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-live-patch-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-live-patch-2/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-live-patch-2

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# Game Live Patch

## Goal
Make a safe, reversible, production-minded change in a shipped or operationally risky project.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present findings in conversation.
- **minimal** or **full**: write to `docs/game-studio/release-safety.md`, `docs/game-studio/quality-report.md`.

Use:
- `./shared/templates/release-safety.md`
- `./shared/checklists/live-patch-checklist.md`

## Rules
- prefer the smallest change that solves the real issue
- avoid broad refactors unless explicitly authorized
- document blast radius and rollback
- respect compatibility boundaries
- run targeted verification on touched paths and likely regressions

## Important
This skill exists so live work is not treated like greenfield YOLO work.

