# Gsp Scope Completeness Audit

> Use when auditing whether delivered features actually match the promised scope and quality target.

- Skill: `mike007jd/gsp-scope-completeness-audit` (Agent Skill)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-scope-completeness-audit`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-scope-completeness-audit/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-scope-completeness-audit

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# Game Scope Completeness Audit

## Goal
Audit what the project is supposed to be, what it currently is, and where scope or completeness assumptions are misleading.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present findings in conversation.
- **minimal** or **full**: write to `docs/game-studio/audit/audit-summary.md`, `docs/game-studio/audit/scorecard.json`, `docs/game-studio/audit/repair-roadmap.md`.

Use:
- `../../shared/checklists/scope-completeness-audit-checklist.md`
- `../../shared/reference/scope-tiers.md`
- `../../shared/reference/quality-targets.md`

## Evaluate
- claimed target vs actual target (`first-playable`, `polished-prototype`, `production-feature`, `live-patch`)
- must-have features complete vs partial vs placeholder
- surface-level completeness hiding missing loop closure
- scope creep and low-value complexity
- where to cut, where to finish, and where to stop pretending something is done


