# Gsp Scope Profile

> Use when setting scope tier, completeness bar, and allowed refactor range for a game build.

- Skill: `mike007jd/gsp-scope-profile-2` (Agent Skill, multi-file: 8 files)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-scope-profile-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-scope-profile-2/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-scope-profile-2

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# Game Scope Profile

## Goal
Translate project state and quality target into a concrete scope tier.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present scope profile in conversation.
- **minimal** or **full**: write `docs/game-studio/scope-profile.md`.

Use:
- `./shared/templates/scope-profile.md`
- `./shared/reference/scope-tiers.md`

## Workflow
1. Read `project-state.md`, `requirements.md`, and `quality-target.md`.
2. Classify scope as `micro`, `small`, `medium`, or `ambitious`.
3. State what is non-negotiable for this tier.
4. Explicitly list what may be deferred.
5. Decide whether the build should use:
   - small surgical tasks
   - medium coherent chunks
   - large AI-native coherent chunks
6. Decide whether a rolling supervisor is recommended.

## Relationship to scope guard
- `gsp-scope-profile` defines the intended scope.
- `gsp-scope-guard` protects that scope during execution.

