# Gsp UX Flow Audit

> Use when auditing first-minute onboarding, menus, fail/retry flow, or player comprehension in a game.

- Skill: `mike007jd/gsp-ux-flow-audit-2` (Agent Skill, multi-file: 9 files)
- Install (CLI): `npx skillmds@latest add mike007jd/gsp-ux-flow-audit-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/mike007jd/gsp-ux-flow-audit-2/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: mike007jd (https://skillmd.com/u/mike007jd)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/mike007jd/gsp-ux-flow-audit-2

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# Game UX Flow Audit

## Goal
Audit the player journey and moment-to-moment experience flow, especially the first 30 seconds.

## Outputs

Follow the `gsp-orchestrator` output strategy:
- **inline** (default): present findings in conversation.
- **minimal** or **full**: write to `docs/game-studio/audit/ux-findings.md`, `docs/game-studio/audit/audit-summary.md`, `docs/game-studio/audit/scorecard.json`.

Use:
- `./shared/checklists/ux-flow-audit-checklist.md`
- `./shared/reference/first-30-seconds.md`
- `./shared/reference/audit-confidence-and-evidence.md`

## Evaluate
- first actionable screen clarity
- onboarding length and interruption cost
- main verb discoverability
- fail / retry / pause / resume flow
- menu-to-play transitions
- whether the UI or setup blocks the core loop

## Evidence discipline
Tag each important finding with:
- confidence: `high`, `medium`, or `low`
- evidence: `code`, `config`, `asset`, `screenshot`, or `inferred`

## Output style
Write findings in game-language, such as:
- what the player understands too late
- what the player is asked to do too early
- where friction kills momentum


