# Unity Abstract Factory

> Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.

- Skill: `muharremtozan/unity-abstract-factory` (Agent Skill, multi-file: 4 files)
- Install (CLI): `npx skillmds@latest add muharremtozan/unity-abstract-factory`
- Raw SKILL.md: https://api.skillmd.com/api/skills/muharremtozan/unity-abstract-factory/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: muharremtozan (https://skillmd.com/u/muharremtozan)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/muharremtozan/unity-abstract-factory

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# Unity Abstract Factory

Minimal factory pattern implementation for object creation.

## Core Features
1. **Generic Interface**: `IFactory<T>` for type-safe creation
2. **SO-Based Factories**: Data-driven object families
3. **Simple Prefab Factory**: Quick GameObject spawning

## Core Files (2 files)
- `Factory.cs.txt`: Complete factory pattern (interface + SO base + prefab factory)
- `EquipmentFactory.cs.txt`: Example themed factory implementation

## Usage
Inherit from `Factory<T>` for complex families, or use `PrefabFactory` for simple spawning.

