# Unity Builder Pattern

> Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.

- Skill: `muharremtozan/unity-builder-pattern` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add muharremtozan/unity-builder-pattern`
- Raw SKILL.md: https://api.skillmd.com/api/skills/muharremtozan/unity-builder-pattern/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: muharremtozan (https://skillmd.com/u/muharremtozan)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/muharremtozan/unity-builder-pattern

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# Unity Builder Pattern

Minimal builder pattern for GameObject construction.

## Core Features
1. **Fluent API**: Chainable methods for readable setup
2. **Generic Interface**: `IBuilder<T>` for any object type
3. **Component Management**: Easy component addition

## Core Files (1 file)
- `Builder.cs.txt`: Complete builder pattern (interface + fluent implementation)

## Usage
```csharp
var player = new GameObjectBuilder( "Player" )
    .WithPosition( Vector3.zero )
    .AddComponent<Rigidbody>()
    .Build();
```

