# Unity Decorator Pattern

> Dynamically modify object behavior by wrapping. Perfect for buffs, debuffs, and stat calculations.

- Skill: `muharremtozan/unity-decorator-pattern` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add muharremtozan/unity-decorator-pattern`
- Raw SKILL.md: https://api.skillmd.com/api/skills/muharremtozan/unity-decorator-pattern/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: muharremtozan (https://skillmd.com/u/muharremtozan)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/muharremtozan/unity-decorator-pattern

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# Unity Decorator Pattern

Minimal decorator pattern for stat modification.

## Core Features
1. **Generic Interface**: `IDecorator<T>` for any value type
2. **Stat Modifiers**: Percentage and flat modifications
3. **Composable**: Stack multiple decorators

## Core Files (1 file)
- `Decorator.cs.txt`: Complete decorator pattern (interface + base + modifiers)

## Usage
```csharp
IDecorator<float> damage = new BaseStat(100);
damage = new PercentageModifier(damage, 0.2f); // +20%
damage = new FlatModifier(damage, 10); // +10
float final = damage.GetValue(); // 130
```

