# Unity Interaction

> Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).

- Skill: `muharremtozan/unity-interaction` (Agent Skill, multi-file: 5 files)
- Install (CLI): `npx skillmds@latest add muharremtozan/unity-interaction`
- Raw SKILL.md: https://api.skillmd.com/api/skills/muharremtozan/unity-interaction/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: muharremtozan (https://skillmd.com/u/muharremtozan)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/muharremtozan/unity-interaction

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# Unity Interaction System

Minimal, generic interaction pattern using interfaces and raycasting.

## Core Features
1. **Interface-Based**: `IInteractable` works on any object type
2. **Dual Actions**: Primary (E) and Alternative (F) interactions
3. **Raycast Detection**: Automatic target selection based on player facing
4. **Zero Dependencies**: Self-contained, no external skill requirements

## Core Files (2 files only)
- `IInteractable.cs.txt`: Core interfaces for interactables and interactors
- `InteractionController.cs.txt`: Raycast-based detection and input handling

## Usage
See [guide.md](references/guide.md) for implementation examples.

