# Game Hacking Exploits

> Game exploit classes: memory R/W cheats, packets, authority breaks, race bugs, movement exploits, server RPC abuse.

- Skill: `netvar1337/game-hacking-exploits-2` (Agent Skill)
- Install (CLI): `npx skillmds@latest add netvar1337/game-hacking-exploits-2`
- Raw SKILL.md: https://api.skillmd.com/api/skills/netvar1337/game-hacking-exploits-2/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- License: GPL-3.0-or-later
- Author: netvar1337 (https://skillmd.com/u/netvar1337)
- Updated: 2026-09-21
- Page: https://skillmd.com/skills/netvar1337/game-hacking-exploits-2

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# Game hacking exploits

## Classes
| Class | Where | Notes |
|---|---|---|
| Client memory | local process | ESP/aim/speed if not server-auth |
| Packet abuse | protocol | spoofed movement, inventory dups |
| RPC/cmd abuse | server handlers | unchecked args, authz gaps |
| Race/TOCTOU | servers | double-spend, interact races |
| Prediction abuse | client-server | bunny/strafe edge cases |
| Asset/logic | scripts | exposed debug, GM cmds |
| OOB R/W | parsers | custom binary protocols |

## Workflow
1. Authority analysis first: what does the server trust?
2. If server-auth: focus packets/RPC/logic bugs, not local godmode fantasies.
3. Build minimal PoC with logging; then reliability.
4. AC/EAC considerations only after PoC (pair `game-hacking`).

## Deliverables
- Repro steps, net capture, offset/version table, risk to stability.

