# Mobile Security

> Analyze Android or iOS game security and platform protections. Use for APK/IPA, mobile IL2CPP, Frida, root or jailbreak, emulator, mobile kernel, or mobile anti-cheat research.

- Skill: `neversight/mobile-security` (Agent Skill)
- Install (CLI): `npx skillmds@latest add neversight/mobile-security`
- Raw SKILL.md: https://api.skillmd.com/api/skills/neversight/mobile-security/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: neversight (https://skillmd.com/u/neversight)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/neversight/mobile-security

---


# Mobile Game Security

## Overview

This skill covers mobile security resources from the awesome-game-security collection, focusing on Android and iOS game security research, reverse engineering, and protection bypass techniques.

## README Coverage

- `Cheat > Magisk`
- `Cheat > Xposed`
- `Cheat > Frida`
- `Cheat > Hook ART(android)`
- `Cheat > Hook syscall(android)`
- `Cheat > Android Terminal Emulator`
- `Cheat > Android File Explorer`
- `Cheat > Android Memory Explorer`
- `Cheat > Android Application CVE`
- `Cheat > Android Kernel CVE`
- `Cheat > Android Bootloader Bypass`
- `Cheat > IoT / Smart devices`
- `Cheat > Android ROM`
- `Cheat > Android Device Trees`
- `Cheat > Android Kernel Source`
- `Cheat > Android Root`
- `Cheat > Android Kernel driver development`
- `Cheat > Android Kernel Explorer`
- `Cheat > Android Kernel Driver`
- `Cheat > Android Network Explorer`
- `Cheat > Android memory loading`
- `Cheat > IOS jailbreak`
- `Cheat > IOS Memory Explorer`
- `Cheat > IOS File Explorer`
- `Cheat > IOS App Packaging`
- `Cheat > Injection:Android`
- `Cheat > Injection:IOS`
- `Anti Cheat > Detection:Android root`
- `Anti Cheat > Detection:Magisk`
- `Anti Cheat > Detection:Frida`
- `Some Tricks > Android`
- `Android Emulator`
- `IOS Emulator`

## Android Security

### APK Analysis

#### Tools
- **apktool**: Decompile/recompile APKs
- **jadx**: DEX to Java decompiler
- **APKiD**: Identify packers/protectors
- **Frida**: Dynamic instrumentation
- **APKLab**: VS Code integration

#### Workflow
```bash
# Decompile APK
apktool d game.apk

# Analyze DEX files
jadx -d output game.apk

# Identify protection
apkid game.apk
```

### Native Library Analysis

#### IL2CPP Games (Unity)
```
1. Extract libil2cpp.so from APK
2. Use IL2CPP Dumper to generate headers
3. Analyze with IDA/Ghidra
4. Hook using Frida or native hooks
```

#### Native Games
```
1. Identify target libraries (.so files)
2. Analyze with reverse engineering tools
3. Pattern scan for functions
4. Apply hooks/patches
```

### Memory Manipulation

#### Tools
- **GameGuardian**: Memory editor
- **Cheat Engine (ceserver)**: Remote debugging
- **Custom memory tools**: Direct /proc/pid/mem access

#### Access Methods
```c
// Via /proc filesystem
int fd = open("/proc/pid/mem", O_RDWR);
pread64(fd, buffer, size, address);
pwrite64(fd, buffer, size, address);
```

### Hooking Frameworks

#### Frida
```javascript
// Basic function hook
Interceptor.attach(Module.findExportByName("libgame.so", "function_name"), {
    onEnter: function(args) {
        console.log("Called with: " + args[0]);
    },
    onLeave: function(retval) {
        retval.replace(0);
    }
});
```

#### Native Hooks
- **Substrate**: Inline hooking framework
- **And64InlineHook**: ARM64 inline hooks
- **xHook**: PLT hook library
- **Dobby**: Multi-platform hook framework

### Modern Root Solutions

#### KernelSU
```
- Kernel-based root solution, works at kernel level (no /system modification)
- Module system compatible with Magisk modules via KSU module API
- Stealth advantage: no su binary on filesystem, harder to detect
- Requires custom kernel or GKI (Generic Kernel Image) patching
- APatch: newer alternative, patches boot.img with KernelPatch
```

#### APatch
```
- Patches Android kernel at boot via KernelPatch
- No need for custom kernel source (works on stock GKI kernels)
- Module support similar to Magisk/KernelSU
- Root process runs within kernel context
```

#### Root Solution Comparison
```
| Solution  | Level       | Stealth | GKI Support | Module System |
|-----------|-------------|---------|-------------|---------------|
| Magisk    | User/Init   | Medium  | Yes         | Mature        |
| KernelSU  | Kernel      | High    | Yes         | Growing       |
| APatch    | Kernel      | High    | Yes         | Growing       |
```

### Managed Dynamic Instrumentation on Rooted Android
```
Methodology (KSU/Magisk module + single binary engine):
- Package injector + loader + agent into one ARM64 binary
  to reduce footprint and version mismatch risk
- Expose a local HTTP RPC control plane (127.0.0.1:<port>) for
  low-latency script management, session listing, and function calls
- Keep boot path safe: do NOT start instrumentation engine in
  post-fs-data/service early stage; use delayed manual start after
  boot_completed to avoid zygote/module startup contention

Injection modes:
- Attach: ptrace into running process, inject bootstrap shellcode,
  resolve libc symbols, dlopen agent, then run JS
- Spawn: zygote-hijack path to pause child at fork and inject before
  app initialization (covers Application.onCreate / class init)
- Watch-SO: eBPF-based dlopen monitor that triggers injection when
  target native library is loaded

Stealth tiers:
- NORMAL: direct RWX patching (fastest, easiest to detect)
- WXSHADOW: shadow-page patching to reduce /proc memory visibility
- RECOMP: function recompile/relocation with minimal inline patch

Operational pattern:
- Lifecycle commands: start/stop/restart/status
- Analysis mode: temporarily disable conflicting zygisk modules,
  reboot, instrument, then restore and reboot back to normal mode
- Troubleshooting-first logging: keep manager and engine logs separate
```

### Root Detection Bypass

#### Common Checks
```
- /system/bin/su existence
- /system/xbin/su existence  
- Build.TAGS contains "test-keys"
- ro.build.selinux property
- Magisk files/folders
- Package manager checks
```

#### Bypass Methods
- **Magisk DenyList / Shamiko**: Modern root hiding (replaces MagiskHide)
- **LSPosed/EdXposed**: Xposed framework hooks
- **Frida scripts**: Hook detection functions
- **APK patching**: Remove detection code
- **KernelSU SU isolation**: Process-level root visibility control

### Zygisk Modules

```cpp
// Zygisk module structure
class Module : public zygisk::ModuleBase {
    void onLoad(zygisk::Api *api, JNIEnv *env) override {
        this->api = api;
        this->env = env;
    }
    
    void preAppSpecialize(zygisk::AppSpecializeArgs *args) override {
        // Before app loads
    }
    
    void postAppSpecialize(const zygisk::AppSpecializeArgs *args) override {
        // After app loads - inject here
    }
};
```

### Android Protections

#### Common Protectors
- **Tencent ACE**: Chinese market protection
- **AppSealing**: Commercial protection
- **DexGuard/ProGuard**: Obfuscation
- **Arxan**: Enterprise protection

## iOS Security

### Analysis Tools
- **Hopper**: Disassembler
- **IDA Pro**: Industry standard
- **class-dump**: Objective-C header extraction
- **Frida**: Dynamic instrumentation
- **Clutch/dumpdecrypted**: App decryption

### Jailbreak Tools
- **H5GG**: iOS cheat engine
- **Flex**: Runtime patching
- **Cycript**: Runtime manipulation
- **ceserver-ios**: Cheat Engine for iOS

### Hooking (Jailbroken)
```objc
// Using Logos (Theos)
%hook TargetClass
- (int)targetMethod:(int)arg {
    int result = %orig;
    return result * 2;  // Modify return
}
%end
```

### Non-Jailbreak Techniques
- **Sideloading**: Modified IPAs
- **Enterprise certificates**: Custom signing
- **AltStore**: Self-signing tool

## Unity Mobile Games

### IL2CPP Analysis
```
1. Locate libil2cpp.so (Android) or UnityFramework (iOS)
2. Find global-metadata.dat
3. Run IL2CPPDumper
4. Generate SDK/headers
5. Hook target functions
```

### Mono Analysis
```
1. Extract managed DLLs
2. Decompile with dnSpy/ILSpy
3. Modify and repackage
4. Or hook at runtime
```

### Common Targets
```
- Currency/coins values
- Player stats (health, damage)
- Inventory manipulation
- Premium unlocks
- Ad removal
```

## Unreal Mobile Games

### Analysis Approach
```
1. Identify UE version
2. Dump SDK using appropriate tool
3. Locate GObjects, GNames
4. Find target functionality
5. Apply memory patches or hooks
```

## Overlay Rendering (Android)

### Surface-Based
```cpp
// Native surface overlay
ANativeWindow* window = ANativeWindow_fromSurface(env, surface);
// Render using OpenGL ES or Vulkan
```

### ImGui Integration
- Zygisk + ImGui modules
- Surface hijacking
- Direct framebuffer access

## Network Analysis

### Tools
- **mitmproxy**: MITM proxy
- **Charles Proxy**: Traffic analysis
- **Frida SSL bypass**: Certificate pinning bypass

### Certificate Pinning Bypass
```javascript
// Frida universal SSL bypass
Java.perform(function() {
    var TrustManager = Java.registerClass({
        implements: [X509TrustManager],
        methods: {
            checkClientTrusted: function() {},
            checkServerTrusted: function() {},
            getAcceptedIssuers: function() { return []; }
        }
    });
    // Install custom TrustManager
});
```

## Anti-Cheat on Mobile

### Common Systems
- **Tencent ACE**: Chinese games
- **NetEase Protection**: NetEase games
- **Custom solutions**: Per-game implementations

### Detection Methods
```
- Root/jailbreak detection
- Frida detection
- Emulator detection
- Integrity checks
- Debugger detection
- Hook detection
```

### Bypass Strategies
```
1. Static analysis of detection code
2. Hook detection functions
3. Hide injection footprint
4. Timing attack consideration
5. Clean environment emulation
```

## eBPF-Based Tools

### Tracing & Hooking
```
- stackplz: eBPF-based stack trace tool for Android
- eDBG: eBPF-powered debugger for Android processes
- tracee: Aqua Security's eBPF runtime security tool (Linux/Android)
- eBPF hooking: attach to tracepoints, kprobes, uprobes without kernel module
```

### Advantages Over Traditional Approaches
```
- No kernel module compilation required (runs in eBPF VM)
- Works on stock GKI kernels with BTF support
- Lower detection surface than kernel driver injection
- CO-RE (Compile Once, Run Everywhere) portability
- Safe: eBPF verifier prevents kernel crashes
```

## Android Kernel Driver Development

### Development Patterns
```
- Loadable kernel module (LKM) for older kernels
- GKI-compatible modules via vendor_dlkm partition
- Kernel build scripts: build from AOSP source or vendor BSP
- Device Trees: hardware description for board-specific drivers
```

### Common Use Cases in Game Security
```
- Process memory access: /dev/custom_mem → read/write target process
- Syscall hooking: __NR_read, __NR_write interception
- Binder hooking: intercept IPC transactions
- GPU memory inspection: access GPU buffers directly
```

### Android Kernel Source
```
- AOSP Common Kernel (ACK): google/common branch
- GKI: Generic Kernel Image for Android 12+
- Vendor-specific: Qualcomm (CodeAurora), MediaTek, Samsung Exynos
- Build system: build/build.sh or Bazel-based (newer)
```

## HarmonyOS / OpenHarmony

```
- HarmonyOS (Huawei): abc file format for compiled apps
- arkdecompiler: decompile HarmonyOS abc bytecode
- OpenHarmony: open-source base, growing ecosystem
- Security model differs from Android: distributed capabilities
- Reverse engineering challenges: new bytecode VM, different IPC
```

## Android CVE Research

### Application-Level CVEs
```
- WebView RCE (CVE-based exploit chains)
- Intent redirection / deep link abuse
- Content provider data leaks
- Serialization vulnerabilities (Parcel, Bundle)
```

### Kernel-Level CVEs
```
- Use-after-free in Binder driver
- Privilege escalation via ion/DMA-BUF
- GPU driver vulnerabilities (Adreno, Mali, PowerVR)
- SELinux policy bypass chains
- Reference: Android Security Bulletins (monthly)
```

## Emulator Considerations

### Android Emulators
- **LDPlayer**: Gaming focused
- **BlueStacks**: Popular emulator
- **NoxPlayer**: Game optimization
- **MEmu**: Android gaming

### Emulator Detection
```
- Build.FINGERPRINT checks
- Hardware sensor verification
- File system characteristics
- Performance timing
```

## Resource Organization

The README contains:
- Android hooking frameworks
- iOS jailbreak tools
- Memory manipulation utilities
- Root/jailbreak bypass tools
- Mobile anti-cheat research
- Emulator resources

---

## Data Source

**Important**: This skill provides conceptual guidance and overview information. For detailed information use the following sources:

### 1. Project Overview & Resource Index

Fetch the main README for the full curated list of repositories, tools, and descriptions:

```
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md
```

The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.

### 2. Repository Code Details (Archive)

For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, **always prefer fetching from the archive** over cloning or browsing GitHub directly.

**Archive URL format:**
```
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txt
```

**Examples:**
```
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/ufrisk/pcileech.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/000-aki-000/GameDebugMenu.txt
```

**How to use:**
1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
2. Construct the archive URL: replace `{owner}` with the GitHub username/org and `{repo}` with the repository name (no `.git` suffix).
3. Fetch the archive file — it contains a full code snapshot with file trees and source code generated by `code2prompt`.
4. If the fetch returns a 404, the repository has not been archived yet; fall back to the README or direct GitHub browsing.

### 3. Repository Descriptions

For a concise English summary of what a repository does, the project maintains auto-generated description files.

**Description URL format:**
```
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txt
```

**Examples:**
```
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/00christian00/UnityDecompiled/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/ufrisk/pcileech/description_en.txt
```

**How to use:**
1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
2. Construct the description URL: replace `{owner}` with the GitHub username/org and `{repo}` with the repository name.
3. Fetch the description file — it contains a short, human-readable summary of the repository's purpose and contents.
4. If the fetch returns a 404, the description has not been generated yet; fall back to the README entry or the archive.

**Priority order when answering questions about a specific repository:**
1. Description (quick summary) — fetch first for concise context
2. Archive (full code snapshot) — fetch when deeper implementation details are needed
3. README entry — fallback when neither description nor archive is available

