# UX Strategy

> Compare plausible UX directions, surface trade-offs, and take a position when the interaction approach is still open.

- Skill: `nevitonsantana/ux-strategy` (Agent Skill)
- Install (CLI): `npx skillmds@latest add nevitonsantana/ux-strategy`
- Raw SKILL.md: https://api.skillmd.com/api/skills/nevitonsantana/ux-strategy/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: nevitonsantana (https://skillmd.com/u/nevitonsantana)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/nevitonsantana/ux-strategy

---


# Overview

Use this skill when the real problem is choosing a direction, not polishing an already-set interface.

# When to Use

- new flows
- major interaction choices
- ambiguous UX direction

# When NOT to Use

- local visual polish
- auditing a screen that already exists

# Core Moves

1. Reframe the problem.
2. Map 2–3 plausible directions.
3. Name gains, costs, and success conditions.
4. Take a position with a visible trade-off.

# Optional Modules

- **Constraint lens** — Bring in business, technical, or operational constraints when the direction cannot be judged on UX alone.
- **Counter-argument** — Capture the strongest reason your recommendation could be wrong.
- **Experiment lens** — Translate the strategic choice into a next validation step.

# Activation Triggers

- Use the constraint lens when other functions can block the direction.
- Use counter-argument when the team is converging too quickly.
- Use experiment lens when you need evidence before committing.

# Expected Output

- better-framed problem
- compared directions
- recommended path

# Verification

- At least two real alternatives were considered.
- The trade-off is explicit.
- The recommendation is actionable, not vague preference.

# Handoff Signals

- The next step is visual design or UX writing work.
- The choice affects product or technical planning beyond design.

# Pairs Well With

- `heuristic-audit`
- `triad-check`
- `feature-planning`

# Anti-patterns

- Calling a preference a strategy.
- Comparing a real option with a strawman.
- Ending with “it depends” when a decision is possible.

