# Threejs Materials

> Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

- Skill: `newmindsgroup/threejs-materials` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add newmindsgroup/threejs-materials`
- Raw SKILL.md: https://api.skillmd.com/api/skills/newmindsgroup/threejs-materials/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- License: MIT
- Author: newmindsgroup (https://skillmd.com/u/newmindsgroup)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/newmindsgroup/threejs-materials

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# Three.js Materials

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

## When to Use
- Use this skill when tackling tasks related to its primary domain or functionality as described above.

## Core Workflow
1. Confirm the request matches this skill's trigger, scope, and risk profile.
2. Use the topic map to identify the relevant pattern, checklist, or example before writing detailed guidance or code.
3. Load `references/full-guidance.md` when implementation details, examples, anti-patterns, validation checks, or edge cases are needed.
4. Apply only the relevant guidance instead of loading or repeating the entire reference by default.
5. Verify the result against any validation checks, limitations, security notes, or platform constraints in the reference.

## Topic Map
- Quick Start
- Material Types Overview
- MeshBasicMaterial
- MeshLambertMaterial
- MeshPhongMaterial
- MeshStandardMaterial (PBR)
- MeshPhysicalMaterial (Advanced PBR)
- Glass Material Example
- Car Paint Example
- MeshToonMaterial
- MeshNormalMaterial
- MeshDepthMaterial
- PointsMaterial
- LineBasicMaterial & LineDashedMaterial
- ShaderMaterial
- Built-in Uniforms (auto-provided)
- RawShaderMaterial
- Common Material Properties

## Reference Map
- `references/full-guidance.md` preserves the complete original guidance, including examples and detailed edge cases.

## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

## Progressive Loading
Keep this `SKILL.md` as the compact routing and workflow entrypoint. Load the reference file only when the user task requires the deeper implementation material.

