# Threejs Textures

> Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

- Skill: `newmindsgroup/threejs-textures` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add newmindsgroup/threejs-textures`
- Raw SKILL.md: https://api.skillmd.com/api/skills/newmindsgroup/threejs-textures/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- License: MIT
- Author: newmindsgroup (https://skillmd.com/u/newmindsgroup)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/newmindsgroup/threejs-textures

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# Three.js Textures

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

## When to Use
- You need to load, configure, or optimize textures in Three.js.
- The task involves UV mapping, texture settings, cubemaps, environment maps, or HDR texture workflows.
- You are working on surface detail and material inputs rather than geometry or animation.

## Core Workflow
1. Confirm the request matches this skill's trigger, scope, and risk profile.
2. Use the topic map to identify the relevant pattern, checklist, or example before writing detailed guidance or code.
3. Load `references/full-guidance.md` when implementation details, examples, anti-patterns, validation checks, or edge cases are needed.
4. Apply only the relevant guidance instead of loading or repeating the entire reference by default.
5. Verify the result against any validation checks, limitations, security notes, or platform constraints in the reference.

## Topic Map
- Quick Start
- Texture Loading
- Basic Loading
- Promise Wrapper
- Texture Configuration
- Color Space
- Wrapping Modes
- Repeat, Offset, Rotation
- Filtering
- Generate Mipmaps
- Texture Types
- Regular Texture
- Data Texture
- Canvas Texture
- Video Texture
- Compressed Textures
- Cube Textures
- CubeTextureLoader

## Reference Map
- `references/full-guidance.md` preserves the complete original guidance, including examples and detailed edge cases.

## Limitations
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

## Progressive Loading
Keep this `SKILL.md` as the compact routing and workflow entrypoint. Load the reference file only when the user task requires the deeper implementation material.

