# Unity Adr

> Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.

- Skill: `noah-zll/unity-adr` (Agent Skill)
- Install (CLI): `npx skillmds@latest add noah-zll/unity-adr`
- Raw SKILL.md: https://api.skillmd.com/api/skills/noah-zll/unity-adr/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: noah-zll (https://skillmd.com/u/noah-zll)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/noah-zll/unity-adr

---


# Unity ADR

Use this when architecture choices may be revisited later or when multiple plausible options exist.

## Output Format

- Decision
- Context
- Options considered
- Chosen option
- Why this option won
- Consequences
- Revisit triggers

## Example Use Cases

- Coroutine vs UniTask
- Direct reference vs event-driven communication
- ScriptableObject config vs in-scene authoring
- One assembly vs multiple `asmdef`
- Runtime logic in `MonoBehaviour` vs pure C# service

## Guardrails

**Mode**: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills

- Keep ADRs short.
- Record only decisions that materially affect code generation or architecture direction.

