# Unity Blueprints

> Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.

- Skill: `noah-zll/unity-blueprints` (Agent Skill)
- Install (CLI): `npx skillmds@latest add noah-zll/unity-blueprints`
- Raw SKILL.md: https://api.skillmd.com/api/skills/noah-zll/unity-blueprints/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: noah-zll (https://skillmd.com/u/noah-zll)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/noah-zll/unity-blueprints

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# Unity Gameplay Blueprints

Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.

## Supported Blueprint Styles

- 2D platformer
- top-down shooter
- endless runner
- puzzle / interaction game
- tower defense
- clicker / incremental
- card / turn-based prototype

## Output Format

- Core loop
- Recommended scenes
- Recommended modules
- Initial script list
- Data/config assets
- UI responsibilities
- What to deliberately keep simple

## Guardrails

**Mode**: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills

- Provide the smallest viable blueprint, not a giant reusable framework.
- Prefer a short script inventory over “future-proof” template sprawl.

