# Unity Project Scout

> Unity project reconnaissance advisor. Load this FIRST in existing projects before proposing architecture changes — inspects Unity version, packages, asmdefs, folders, coding patterns. Triggers: inspect project, scout project, project baseline, analyze project, what does this project use, existing codebase, 项目分析, 项目结构, 看看项目, 分析项目, 现有架构, 项目用了什么.

- Skill: `noah-zll/unity-project-scout` (Agent Skill)
- Install (CLI): `npx skillmds@latest add noah-zll/unity-project-scout`
- Raw SKILL.md: https://api.skillmd.com/api/skills/noah-zll/unity-project-scout/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: noah-zll (https://skillmd.com/u/noah-zll)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/noah-zll/unity-project-scout

---


# Unity Project Scout

Use this before recommending architecture changes in an existing project.

## Inspect First

Collect only the information needed to avoid clashing with the current project:

- Unity version and render pipeline
- Installed packages and notable dependencies
- `asmdef` layout, if any
- Folder structure under `Assets/`
- Whether the project already uses:
  - `ScriptableObject` config
  - service/singleton patterns
  - event-driven flows
  - custom inspectors/property drawers
  - tests
- Existing naming and code organization style

## Suggested Tools / Inputs

- Unity project info and project settings
- Script/file search for patterns
- Local inspection of `Packages/manifest.json`, `Assets/`, and `*.asmdef`

## Output Format

- Technical baseline
- Existing architectural signals
- Existing conventions worth preserving
- Existing risks or inconsistencies
- Constraints for future suggestions
- Unknowns that still need confirmation

## Guardrails

**Mode**: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills

- Do not propose a clean-slate architecture if the project already has a consistent pattern.
- Do not recommend new dependencies until the current stack is clear.

