# World Asset Identity Lock

> Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs.

- Skill: `nolanx-ai/world-asset-identity-lock` (Agent Skill)
- Install (CLI): `npx skillmds@latest add nolanx-ai/world-asset-identity-lock`
- Raw SKILL.md: https://api.skillmd.com/api/skills/nolanx-ai/world-asset-identity-lock/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: nolanx-ai (https://skillmd.com/u/nolanx-ai)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/nolanx-ai/world-asset-identity-lock

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# World Asset Identity Lock

Use this skill when recurring elements must not drift.

## Identity Lock Rules
- Assign stable ids and reuse them everywhere.
- Separate immutable traits from variable shot-specific behavior.
- Lock face, silhouette, costume logic, material response, palette, and behavioral signature for recurring heroes.

## Prompt Rules
- Reuse the same identity core before adding per-shot actions.
- Keep location names and spatial anchors stable across adjacent clips.
- For props and creatures, lock outline, scale, surface logic, and signature motion.

## Continuation Rules
- New shots inherit the last confirmed stable state unless the script explicitly changes it.
- If transformation occurs, describe the transition from prior state to next state, not two unrelated identities.

## Avoid
- renaming recurring assets
- changing silhouette or palette without cause
- vague continuity language

