# Build Game Audio Feedback

> Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

- Skill: `nota-america/build-game-audio-feedback` (Agent Skill)
- Install (CLI): `npx skillmds@latest add nota-america/build-game-audio-feedback`
- Raw SKILL.md: https://api.skillmd.com/api/skills/nota-america/build-game-audio-feedback/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Web & Frontend
- Author: nota-america (https://skillmd.com/u/nota-america)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/nota-america/build-game-audio-feedback

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# Build Game Audio Feedback

Use audio to confirm player intent and combat state, not to add constant noise.

## Map feedback

Assign distinct cues for input accepted, windup, contact, block, miss, damage, interrupt, pickup, warning, death, and objective completion. Define priority so critical feedback remains audible during crowded encounters.

## Build for browsers

Unlock audio from a user gesture, respect mute/volume settings, release completed nodes, cap simultaneous voices, and provide subtitles or visual equivalents for meaningful cues. Change music by state with controlled transitions rather than restarts.

## Verify

Test first interaction, rapid actions, pause, tab/background return, mobile, muted state, and reduced motion/accessibility. Check memory and console health after a representative session.

