# Create Game Vfx

> Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

- Skill: `nota-america/create-game-vfx` (Agent Skill)
- Install (CLI): `npx skillmds@latest add nota-america/create-game-vfx`
- Raw SKILL.md: https://api.skillmd.com/api/skills/nota-america/create-game-vfx/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: nota-america (https://skillmd.com/u/nota-america)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/nota-america/create-game-vfx

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# Create Game VFX

Make the gameplay meaning visible before adding spectacle.

## Specify

For every effect define trigger, owner, duration, gameplay meaning, camera-distance silhouette, color hierarchy, spawn cap, cleanup rule, and reduced-motion equivalent. Separate telegraph, contact, success, failure, and lingering status visuals.

## Implement safely

Pool short-lived objects, reuse materials/geometry, cap particles, and avoid per-frame allocation. Use additive/transparency sparingly around important UI and targets. Make cleanup idempotent so reset, death, and pause cannot leak effects.

## Verify

Test overlaps, multiple targets, rapid repetition, pause/resume, lowest quality, reduced motion, and touch viewports. Sample the live encounter for warnings, draw calls, frame time, and visual readability.

