# Tensor Bindings Gpu

> Read and write physics simulation data on GPU using CUDA device pointers and DLPack tensors. Use when you need GPU-to-GPU tensor exchange (no CPU staging) for high-throughput RL or robotics workloads.

- Skill: `nvidia-omniverse/tensor-bindings-gpu` (Agent Skill)
- Install (CLI): `npx skillmds@latest add nvidia-omniverse/tensor-bindings-gpu`
- Raw SKILL.md: https://api.skillmd.com/api/skills/nvidia-omniverse/tensor-bindings-gpu/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: NVIDIA-Omniverse (https://skillmd.com/u/nvidia-omniverse)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/nvidia-omniverse/tensor-bindings-gpu

---


# Tensor Bindings: GPU Read and Write

GPU tensor bindings use GPU-mode PhysX with DLPack CUDA tensors.
DirectGPU (`/physics/suppressReadback`) is a separate setting: keep it enabled for fastest tensor-pipeline workloads and disabled for workflows that need contact modification.
ovstage populates the authored scene, while binding path resolution also includes
runtime-only clone paths. The tensor data path does not go through ovstage.

## When to Use

Use this skill when a caller needs GPU-to-GPU tensor exchange through CUDA device pointers, PyTorch CUDA tensors, or DLPack without CPU staging.

## Instructions

1. Read the full C or Python sample before adapting this pattern because CUDA memory lifetime, DLPack shape storage, and device ordinal handling matter.
2. Select an explicit CUDA ordinal with `active_cuda_gpus`, allocate memory on
   that device before wrapping it in `DLTensor`, and keep shape storage valid
   until the synchronous read or write returns.
3. Use Shell to compile and run the full sample or a local integration test after adapting the scene path and tensor type.

## C sample (CUDA)

The GPU tensor bindings sample uses `cuda_runtime.h` for device memory allocation and wraps those device pointers in DLPack `DLTensor` structs for:
- `ovphysx_read_tensor_binding()`
- `ovphysx_write_tensor_binding()`

Full sample:
- `samples/c_samples/tensor_bindings_gpu_c/main.c` (SDK)
- Source checkout: `tests/c_samples/tensor_bindings_gpu_c/main.c`

Minimal DLPack wrapper pattern:

```c
#include <ovphysx/ovphysx.h>
#include <ovphysx/dlpack/dlpack.h>
#include <stddef.h>
#include <stdint.h>

static DLTensor make_cuda_tensor_f32_2d(
    // CUDA device memory, for example from cudaMalloc(); caller frees it.
    void* device_buffer,
    int64_t rows,
    int64_t columns,
    // Caller-owned storage; tensor.shape points here until the tensor is consumed.
    int64_t shape_storage[2],
    // First CUDA ordinal from the active_cuda_gpus create-args string.
    int32_t cuda_device_id)
{
    shape_storage[0] = rows;
    shape_storage[1] = columns;

    DLTensor tensor = {
        .data = device_buffer,
        .device = { kDLCUDA, cuda_device_id },
        .ndim = 2,
        .dtype = { kDLFloat, 32, 1 },
        .shape = shape_storage,
        .strides = NULL,
        .byte_offset = 0
    };
    return tensor;
}

static int read_and_write_gpu_tensor(
    ovphysx_handle_t handle,
    ovphysx_tensor_binding_handle_t binding,
    // CUDA device memory, for example from cudaMalloc(); caller frees it.
    void* device_buffer,
    int64_t count,
    int64_t components,
    // Derive from the active_cuda_gpus string used to create the instance.
    int32_t cuda_device_id)
{
    int64_t shape_storage[2];
    DLTensor tensor = make_cuda_tensor_f32_2d(
        device_buffer,
        count,
        components,
        shape_storage,
        cuda_device_id);

    // Check every result; GPU I/O failures surface through the return status.
    if (ovphysx_read_tensor_binding(handle, binding, &tensor).status != OVPHYSX_API_SUCCESS) {
        return 0;
    }
    // NULL means no index tensor: apply a full, unindexed write.
    if (ovphysx_write_tensor_binding(handle, binding, &tensor, NULL).status != OVPHYSX_API_SUCCESS) {
        return 0;
    }
    return 1;
}
```

Use the first explicit CUDA ordinal in `active_cuda_gpus` as the
`cuda_device_id`: `"1"` means GPU 1 and `"0,1"` means primary ordinal 0.
Empty input leaves device choice to PhysX and therefore does not identify a
stable device ordinal for caller-allocated tensors. GPU tensor integrations
should pass an explicit ordinal and use that same value in the DLPack metadata;
the full C sample shows explicit device selection and reuse.
This helper wraps an existing CUDA allocation; it does not allocate memory.
`device_buffer`, `shape_storage`, and optional `strides` storage must stay valid until the synchronous read or write call returns.
The snippet uses `strides = NULL` for C-contiguous tensors, matching the ovphysx C samples.

## Python with PyTorch

```python
import torch
from ovphysx import PhysX, PhysXConfig
from ovphysx.types import TensorType
import ovstage

cuda_device = 0
physx = PhysX(
    active_cuda_gpus=str(cuda_device),
    config=PhysXConfig(
        carbonite_overrides={"/physics/suppressReadback": True},
    ),
)
stage = ovstage.Stage("ovphysx-gpu-tensors")
ovstage.population.open_usd(stage, "scene.usda", ordinal=1, domains=ovstage.PopulationDomain.PHYSICS)
# attach_ovstage() reads at a sealed ordinal.
stage.advance_write_floor(ordinal=1).wait()
physx.attach_ovstage(stage, read_ordinal=1)

binding = physx.create_tensor_binding(
    pattern="/World/envs/env*/box",
    tensor_type=TensorType.RIGID_BODY_POSE,
)

# Write poses from a PyTorch CUDA tensor via DLPack (e.g. an RL env reset).
# The pose layout is [px, py, pz, qx, qy, qz, qw]; qw = 1 is identity rotation.
reset_poses = torch.zeros(
    binding.shape, dtype=torch.float32, device=f"cuda:{cuda_device}"
)
reset_poses[..., 6] = 1.0
binding.write(reset_poses)

# step_sync steps and waits in one call
physx.step_sync(1.0 / 60.0)

# Read simulated poses back into a CUDA tensor (no CPU staging)
output = torch.zeros(
    binding.shape, dtype=torch.float32, device=f"cuda:{cuda_device}"
)
binding.read(output)

binding.destroy()
physx.detach_ovstage()
stage.destroy()
physx.release()
```

## Important notes

- The physics-only `domains` mask above is fine for this skill's non-instanced sample USD. For arbitrary content prefer `ALL` -- see `docs/ovstage_integration.md` ("Population domains").
- GPU dynamics are enabled by authoring `physxScene:enableGPUDynamics=true` in the USD stage (PhysX reads this). To prevent any GPU usage in ovphysx, call `PhysX.set_cpu_mode(True)` before creating any `PhysX` instance. Process-wide CPU-only mode rejects CUDA DLPack tensors before accessing CUDA.
- DLPack interop works with PyTorch and other objects implementing the `__dlpack__` protocol.
- Masked writes are supported on GPU as well via `ovphysx_write_tensor_binding_masked()` / `binding.write(tensor, mask=mask)`.
- Create bindings once outside simulation loops and reuse them; binding creation allocates native TensorAPI resources.

## References

- Docs: `docs/tutorials/tensor_bindings.md` (tensor bindings tutorial, shared with the CPU skill); `docs/developer_guide.md` for GPU/DirectGPU specifics
- C sample: `samples/c_samples/tensor_bindings_gpu_c/main.c` (SDK; source: `tests/c_samples/tensor_bindings_gpu_c/main.c`)

