# Mengto Build Threejs Enemy Systems

> Use when building or refactoring reusable, data-driven enemy archetype and moveset systems for Three.js action games—content schemas, model/rig conventions, combat timing and contact contracts, runtime state boundaries, placeholders, fixtures, or playthrough validation.

- Skill: `oimiragieo/mengto-build-threejs-enemy-systems-3` (Agent Skill)
- Install (CLI): `npx skillmds@latest add oimiragieo/mengto-build-threejs-enemy-systems-3`
- Raw SKILL.md: https://api.skillmd.com/api/skills/oimiragieo/mengto-build-threejs-enemy-systems-3/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: oimiragieo (https://skillmd.com/u/oimiragieo)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/oimiragieo/mengto-build-threejs-enemy-systems-3

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# mengto-build-threejs-enemy-systems (Cursor adapter)

Canonical skill: [`../../../skills/mengto-build-threejs-enemy-systems/SKILL.md`](../../../skills/mengto-build-threejs-enemy-systems/SKILL.md)

Load and follow the canonical SKILL.md (and sibling refs/scripts there).

