# Threejs QA Release

> Verify and release Three.js browser games. Combines playtest QA, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, packaged canvas-pixel inspection, console checks, and release risk reports.

- Skill: `oliyflemishspeaking560/threejs-qa-release` (Agent Skill, multi-file: 8 files)
- Install (CLI): `npx skillmds@latest add oliyflemishspeaking560/threejs-qa-release`
- Raw SKILL.md: https://api.skillmd.com/api/skills/oliyflemishspeaking560/threejs-qa-release/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: Oliyflemishspeaking560 (https://skillmd.com/u/oliyflemishspeaking560)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/oliyflemishspeaking560/threejs-qa-release

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# Three.js QA Release

## Purpose

Prove the game works as a player encounters it, then prepare a shippable browser build with known risks.

## QA Workflow

Load `references/qa-release-checklists.md` as the first action before broad QA, mobile verification, bug reporting, production preview, static-hosting checks, or release preparation. Track it in a reference ledger with yes/no, path, and failure reason. Do not mark QA/release complete while this reference is skipped for QA or release work.

Load `references/checklists/visual-verification.md` for screenshot/canvas verification, `references/checklists/playtest-qa.md` for player-loop QA, and `references/checklists/release.md` for production release checks. Load `references/prompt-templates.md` only when the user asks for reusable QA/release prompts or a task template.

1. Install dependencies if needed.
2. Run build/typecheck.
3. Start dev or preview server.
4. Open browser target.
5. Capture console/page/network errors.
6. Verify nonblank canvas pixels.
7. Capture desktop and mobile screenshots.
8. Trigger main input, objective progression, fail/retry, and recent risky paths.
9. Check HUD text fit, safe areas, touch targets, responsive layout.
10. If audio changed, verify user-gesture unlock, SFX triggers, ambience loop start/stop, pause/restart cleanup, mute/volume behavior, and decode/load errors.
11. Record artifacts and issues.

## Packaged Canvas Inspector

Use the bundled inspector when the target project does not already include one:

```bash
node <this-skill-dir>/scripts/inspect-threejs-canvas.mjs --url http://127.0.0.1:5188
```

For mobile emulation, add `--mobile`. Generated games from the packaged scaffold also include their own `scripts/inspect-threejs-canvas.mjs` and `npm run inspect:canvas`.

## Release Workflow

1. Inspect package scripts, Vite config, base path, public/assets.
2. Gate debug UI/logging/test helpers.
3. Run production build and preview/static server.
4. Verify built output desktop/mobile.
5. Review bundle and large assets.
6. Document deploy command, host assumptions, and residual risks.

## Final Response

Lead with pass/fail. Include the reference ledger, QA matrix/checklist result, commands, URL, controls, screenshots/artifacts, issues found/fixed, deployment notes, and risks.

