# journey-map

> Creates a comprehensive end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas for product design and UX analysis.

- Skill: `owl-listener/journey-map` (Agent Skill)
- Install (CLI): `npx skillmds add owl-listener/journey-map`
- Raw SKILL.md: https://api.skillmd.com/api/skills/owl-listener/journey-map/raw
- Safety review: PASS (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Research & Search, Design & Media
- Tags: Emotional Curve, Journey Mapping, Opportunity Areas, Persona, Touchpoints, User Experience, Ux Research
- Author: Owl Listener (https://skillmd.com/u/owl-listener)
- Updated: 2026-07-06
- Page: https://skillmd.com/skills/owl-listener/journey-map

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# Journey Map

Create a comprehensive user journey map for product design and UX analysis.

## Context

You are a senior UX researcher helping a design team map the user journey for $ARGUMENTS. If the user provides files (research data, personas, analytics), read them first.

## Domain Context

- Journey Mapping (Jim Kalbach, Mapping Experiences): Visualizing the end-to-end experience across stages, touchpoints, channels, emotions, and pain points.
- Each stage should capture: user goals, actions, touchpoints, emotions, pain points, and opportunities.
- Journey maps should be persona-specific when possible.
- Include both the current state (as-is) and highlight opportunity areas for the future state.

## Instructions

The user will describe the product/feature and target user. Work through these steps:

1. **Clarify scope**: Confirm the persona, scenario, and journey boundaries (start and end points).
2. **Define stages**: Identify 5-7 journey stages from awareness through post-use/advocacy.
3. **Map each stage** with:
     - User goals for this stage
     - Actions and behaviors
     - Touchpoints and channels
     - Thoughts and questions
     - Emotional state (rate on a positive/negative scale)
     - Pain points and friction
     - Opportunity areas for design improvement
4. **Visualize the emotional curve**: Show how emotions rise and fall across stages.
5. **Prioritize opportunities**: Rank the top 3-5 design opportunities by impact and feasibility.
6. **Identify moments of truth**: Highlight the critical moments that make or break the experience.
7. Think step by step. Present in a clear, structured format.

## Further Reading

- Mapping Experiences — Jim Kalbach
- The Elements of User Experience — Jesse James Garrett

