# Game Build Release Engineering

> Use when creating reproducible Unity, Godot, Unreal, Android, iOS, or macOS game build pipelines, manifests, symbols, signing boundaries, artifact promotion, patching, certification, or rollback rehearsals.

- Skill: `peterbamuhigire/game-build-release-engineering` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add peterbamuhigire/game-build-release-engineering`
- Raw SKILL.md: https://api.skillmd.com/api/skills/peterbamuhigire/game-build-release-engineering/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: peterbamuhigire (https://skillmd.com/u/peterbamuhigire)
- Updated: 2026-09-10
- Page: https://skillmd.com/skills/peterbamuhigire/game-build-release-engineering

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# Game Build and Release Engineering

Produce one traceable game artefact, test it under release-like conditions, and promote that same artefact without hidden rebuilding.

## Use When
- Automating engine builds, packaging, signing, symbols, store/channel promotion, patches, or release trains.

## Do Not Use When
- Gameplay implementation is the task.
- A current platform requirement has not been verified from an official source.

## Required Inputs
Repository/tag, engine/toolchain locks, target matrix, build variants, dependencies/licences, secret/signing custody, test gates, distribution channels, patch/save policy, observability, and rollback objective.

## Workflow
1. Define a versioned build interface per engine and fail early on toolchain drift.
2. Build in a clean environment; produce artefact, symbols, dependency lock, SBOM/licence record, checksum, provenance, and machine-readable manifest.
3. Run automated, device, certification, install/upgrade, storage-pressure, offline, and crash-symbolication gates.
4. Keep signing in the narrowest controlled boundary; record signer and result without exposing credentials.
5. Promote the tested binary through environments/channels; never recompile after approval.
6. Rehearse rollback, save compatibility, revoked credential, failed upload, partial rollout, and unavailable dependency.

## Outputs
Build interface; CI configuration; release manifest; signed artefacts; symbols/checksums/SBOM; promotion ledger; certification evidence; rollback rehearsal.

## References
- [Reproducible game release contract](references/reproducible-game-release-contract.md)


