# Unity 2d Tilemap Sprites

> Use for 2D art pipelines: sprite atlases, sprite-mode textures, tilemaps, and import settings (PPU, maxSize).

- Skill: `rachitkumarrastogi/unity-2d-tilemap-sprites` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-2d-tilemap-sprites`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-2d-tilemap-sprites/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-2d-tilemap-sprites

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# 2D tilemaps & sprites

## Discovery

1. `list_sprite_atlases`
2. `list_sprite_assets` — textures with spriteMode
3. `list_tilemap_assets`
4. `get_texture_meta` — PPU, maxSize, spriteMode
5. `get_feature_set_inference` — 2D feature set packages

## Checklist

- Pack atlases by frequency of co-draw; watch padding/bleeding.
- Consistent PPU across characters/tiles.
- Compress atlases per platform; avoid uncompressed RGBA on mobile.
- Tilemaps: separate collision/decoration layers.

## Related

- `list_materials`, `unity-build-size-optimization`

