# Unity Adaptive Performance

> Use for Adaptive Performance and Project Auditor: thermal/bottleneck scalers and static project health (Unity 6.4–6.5 optimization story).

- Skill: `rachitkumarrastogi/unity-adaptive-performance` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-adaptive-performance`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-adaptive-performance/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-adaptive-performance

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# Adaptive Performance & Project Auditor

## Discovery

1. `get_optimization_package_inventory` — AP + Auditor packages/assets/scripts
2. `get_quality_settings` / `get_graphics_settings` — scaler targets
3. `unity-runtime-performance` skill — static FPS/GPU proxies
4. `get_platform_build_hints` — mobile/console thermal-relevant platforms

## Checklist

- Adaptive Performance needs a **provider** (device/simulator/Apple/Basic) for the target platform.
- Custom scalers should live in scaler profiles — verify assets exist under Assets.
- Project Auditor (Editor-integrated in 6.4+) finds obsolete APIs between Unity versions — run before upgrades.
- Pair with Addressables/build-size skills; AP does not fix oversized downloads.

## Related

- `unity-runtime-performance`, `unity-memory-asset-pressure`, `unity-build-size-optimization`

