# Unity Addressables Shipping

> Use for Addressables groups, remote vs local content, localization tables, and shipping catalogs without bloating the player.

- Skill: `rachitkumarrastogi/unity-addressables-shipping` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-addressables-shipping`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-addressables-shipping/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-addressables-shipping

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# Addressables & localization shipping

## Discovery

1. `get_addressables_info` — groups + settings asset path
2. `get_localization_tables` — table assets/CSV/JSON
3. `get_build_size_estimate` / `list_large_assets` — what must stay local
4. `list_packages` — confirm `com.unity.addressables` / localization packages

## Checklist

- Label remote groups clearly; keep boot/critical path local.
- Version catalogs with the player; avoid stale remote hash mismatches.
- Localization: one table set per locale; verify build includes active locales.
- Test offline vs first-download paths.

## Related

- `get_release_readiness`, `get_package_dependency_graph`

