# Unity Birp Urp Migration

> Use when assessing Built-in Render Pipeline vs URP/HDRP. BIRP is deprecated in Unity 6.5 and will be obsolete after 6.7 LTS.

- Skill: `rachitkumarrastogi/unity-birp-urp-migration` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-birp-urp-migration`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-birp-urp-migration/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: DevOps & Infra
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-birp-urp-migration

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# BIRP → URP/HDRP migration

## Discovery

1. `get_render_pipeline_migration_hints` — likely pipeline + deprecation hints
2. `list_render_pipelines` — URP/HDRP assets and volumes
3. `list_materials` / `list_shaders` / `list_shader_graphs` — conversion surface area
4. `unity-urp-hdrp-render-audit` skill — deep SRP inventory

## Checklist

- If likely **birp**, plan Render Pipeline Converter (Editor) and material/shader conversion time.
- URP Compatibility Mode was **removed** in Unity 6.4 — custom passes need Render Graph.
- Prefer one pipeline per product; dual URP+HDRP packages are a red flag unless intentional.
- Re-bake lighting and verify Shader Graph targets after conversion.

## Related

- `unity-urp-hdrp-render-audit`, `unity-runtime-performance`

