# Unity Dots Subscenes

> Use for DOTS/ECS packaging: .subscene assets, related packages, and how content splits from classic scenes.

- Skill: `rachitkumarrastogi/unity-dots-subscenes` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-dots-subscenes`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-dots-subscenes/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-dots-subscenes

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# DOTS / subscenes

## Discovery

1. `list_subscenes` — `.subscene` assets under Assets
2. `get_feature_set_inference` / `list_packages` — Entities, Netcode, Baking
3. `list_build_scenes` — which classic scenes host subscenes
4. `find_scripts_by_content` — `ISystem`, `IComponentData`, `SubScene`

## Checklist

- Bake in CI or editor; commit/bake artifacts per team policy.
- Keep conversion/baking assemblies Editor-only where appropriate.
- Netcode: ghost prefabs vs subscene static content boundaries clear.

## Related

- `unity-assembly-architecture`, `get_assembly_dependency_graph`

