# Unity Localization

> Use when auditing Unity Localization: Locale assets, string tables, and package setup for multi-language shipping.

- Skill: `rachitkumarrastogi/unity-localization` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-localization`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-localization/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-localization

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# Localization

## Discovery

1. `get_localization_stack` — package + Locale / StringTable assets
2. `get_localization_tables` — files under Assets/Localization
3. `list_tmp_fonts` — per-locale font assets / fallbacks
4. `get_addressables_info` — localized content often remote

## Checklist

- Default locale + fallbacks must exist offline.
- Smart strings / variables need QA for each grammar-heavy language.
- Font atlases and TMP fallbacks must cover shipping locales.
- Keep table assets Addressable if large; avoid embedding all languages in first download when possible.

## Related

- `unity-addressables-shipping`, `unity-ui-toolkit-tmp`, `unity-build-size-optimization`

