# Unity Memory Asset Pressure

> Use to find memory/disk pressure from assets: large files, textures, audio, video, ML models, and Addressables that should be remote.

- Skill: `rachitkumarrastogi/unity-memory-asset-pressure` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-memory-asset-pressure`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-memory-asset-pressure/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-memory-asset-pressure

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# Memory & asset pressure

## Discovery

1. `list_large_assets` (try 2MB and 5MB thresholds)
2. `get_build_size_estimate` — what build scenes pull in
3. `get_texture_meta` on top offenders
4. `list_audio_clips` / `list_video_clips` / `list_ml_model_assets`
5. `get_addressables_info` — candidates to move remote

## Checklist

- Textures: lower maxSize; crunch/ASTC; no uncompressed UI atlases on mobile.
- Audio: Vorbis/ADPCM; load type streaming for long clips.
- Video: keep out of first scene; stream or Addressables.
- ML models: don't embed large ONNX in boot scene.
- Duplicate fonts/TMP assets (`list_tmp_fonts`, `list_legacy_font_assets`).

## Related

- `unity-runtime-performance`, `unity-build-size-optimization`, `unity-addressables-shipping`

