# Unity Release Readiness

> Use before shipping a Unity build: version, build scenes, broken refs, assembly cycles, large assets, changelog, and package health.

- Skill: `rachitkumarrastogi/unity-release-readiness` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-release-readiness`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-release-readiness/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-release-readiness

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# Unity release readiness

## One-shot

1. `get_release_readiness`
2. `get_project_version` + `get_changelog`
3. `list_build_scenes`

## Deep dive

| Step | Tool | Why |
|------|------|-----|
| 1 | `get_broken_script_refs` / `get_broken_asset_refs` | Missing scripts/GUIDs block QA |
| 2 | `detect_assembly_cycles` | Compile-time landmines |
| 3 | `list_large_assets` | Unexpected install/download size |
| 4 | `get_package_dependency_graph` | Accidental heavy packages |
| 5 | `list_ci_configs` | Confirm release pipeline exists |

## Report template

```markdown
## Release readiness
- Version: ...
- Build scenes: N
- Broken script refs: N
- Broken asset refs: N
- Assembly cycles: yes/no
- Largest assets: ...
- Blockers: ...
```

