# Unity Urp Hdrp Render Audit

> Use to audit URP/HDRP: pipeline assets, volume profiles, shaders, Shader Graphs, VFX Graphs, and lighting settings assets.

- Skill: `rachitkumarrastogi/unity-urp-hdrp-render-audit` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-urp-hdrp-render-audit`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-urp-hdrp-render-audit/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: DevOps & Infra
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-urp-hdrp-render-audit

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# URP / HDRP render audit

## Discovery

1. `list_render_pipelines` — pipeline + volume profile assets
2. `list_shaders` / `list_shader_graphs` / `list_vfx_graphs`
3. `list_materials` / `list_materials_using_shader`
4. `list_lighting_settings_assets` / `get_lighting_scene_info`
5. `get_graphics_settings` / `get_quality_settings`

## Checklist

- One active pipeline asset per platform quality tier.
- Strip unused shader variants; watch mobile shader cost.
- Volume profiles: global vs local; avoid stacking conflicts.
- Confirm lighting mode matches GI workflow in build scenes.

## Related

- `get_feature_set_inference`, `list_large_assets`

