# Unity Xr Vr Audit

> Use to audit XR/VR setup: XR settings assets, related packages, scenes, and input/action assets for headsets.

- Skill: `rachitkumarrastogi/unity-xr-vr-audit` (Agent Skill)
- Install (CLI): `npx skillmds@latest add rachitkumarrastogi/unity-xr-vr-audit`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rachitkumarrastogi/unity-xr-vr-audit/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Security
- Author: rachitkumarrastogi (https://skillmd.com/u/rachitkumarrastogi)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/rachitkumarrastogi/unity-xr-vr-audit

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# XR / VR audit

## Discovery

1. `get_xr_settings` — XR project settings assets
2. `list_packages` / `get_feature_set_inference` — XR Interaction, OpenXR, provider packages
3. `list_input_action_assets` + `get_input_actions_summary` — XR controllers
4. `list_build_scenes` — XR rigs in shipping scenes
5. `list_prefabs_with_component` — common XR origin / interactor names via script search

## Checklist

- Single XR loader stack per platform (OpenXR preferred when possible).
- Performance: target frame time, foveation, pass-through costs.
- Interaction: teleport vs continuous locomotion documented.

## Related

- `unity-input-system-setup`, `unity-qa-scene-coverage`

