# Animation Review

> Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation playback control (play/travel/start). Do NOT use this skill for planning or teaching — only for post-implementation review.

- Skill: `randallliuxin/animation-review` (Agent Skill, multi-file: 3 files)
- Install (CLI): `npx skillmds@latest add randallliuxin/animation-review`
- Raw SKILL.md: https://api.skillmd.com/api/skills/randallliuxin/animation-review/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: randallliuxin (https://skillmd.com/u/randallliuxin)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/randallliuxin/animation-review

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# Animation Review

Post-implementation reviewer for Godot animation code. Checks against known gotchas that LLMs consistently get wrong.

## When to trigger

After animation-related code is written or modified. Look for:
- Animation nodes (AnimationPlayer, AnimationTree, AnimatedSprite2D)
- AnimationTree state machine control (`travel()`, `start()`, `active`)
- SpriteFrames or Animation resource manipulation at runtime
- `callback_mode_process` settings
- Pool/spawn lifecycle involving animated entities
- Briefs or asset snapshots that require multi-frame `grid_sheet` runtime
  assets, dynamic-mode evidence, frame sequences, animated actors, or animated
  FX. Trigger even if the implementation contains no animation API; omitted
  expected animation is a finding.

## Review process

1. Read `gotchas.md`
2. Scan the implemented code against each gotcha
3. For each hit:
   - Cite the gotcha ID (e.g. G1)
   - Show the offending code
   - Provide the fix
4. If no hits, report clean
5. Optionally run `checklist.md` static checks for automated verification

When you need specific API details, delegate to the **godot-api** skill.

