# Zustand Centralized State

> Centralized state management pattern using Zustand vanilla stores. One immutable state atom, functional transitions via setState(), and a single subscribe() for all reactive side effects. Based on Rich Hickey's "Simple Made Easy" principles: prefer values over mutable state, derive instead of cache, centralize transitions, and push side effects to the edges. Resource co-location in the same store is also valid when lifecycle management is safer that way. Also covers state encapsulation: keeping state local to its owner (closures, plugins, factory functions) so it doesn't leak across the app, reducing the blast radius of mutations. Also covers event sourcing: keeping a bounded event buffer and deriving state with pure functions instead of mutable flags, making event handlers easy to test and reason about. Use this skill when building any stateful TypeScript application (servers, extensions, CLIs, relays) to keep state simple, testable, and easy to reason about. ALWAYS read this skill when a project uses zustan

- Skill: `remorses/zustand-centralized-state` (Agent Skill)
- Install (CLI): `npx skillmds@latest add remorses/zustand-centralized-state`
- Raw SKILL.md: https://api.skillmd.com/api/skills/remorses/zustand-centralized-state/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: remorses (https://skillmd.com/u/remorses)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/remorses/zustand-centralized-state

---


# Centralized State Management

A pattern for managing application state that keeps programs simple, testable, and
easy to reason about. Uses Zustand vanilla stores as the mechanism, but the
principles apply to any state management approach.

## Background

Rich Hickey's talk **"Simple Made Easy"** (2011) argues that most program complexity
comes from **complecting** (interleaving) things that should be independent. Mutable
state is one of the worst offenders: it interleaves *identity* (what thing are we
talking about), *state* (what is its current value), and *time* (when did it change).

When you mutate a Map in place, you lose the previous value, every reader is coupled
to every writer, and you can't reason about what the state was at any point in time.
State scattered across multiple mutable variables in different scopes makes it
impossible to answer "what does the program look like right now?"

The solution is not "never have state" -- that's impossible for real programs. The
solution is to **manage state explicitly**: one place it lives, controlled transitions,
immutable values, and side effects derived from state rather than scattered across
handlers.

This makes programs:
- **Simpler to reason about** -- one place to look for all state
- **Easier to test** -- pure state transitions, no I/O needed
- **Less buggy** -- impossible to have half-updated inconsistent state
- **Easier to debug** -- you can log/snapshot state at any transition

## Core Principles

### 1. Prefer values over mutable state

Use immutable data. When state changes, produce a new value instead of mutating in
place. In TypeScript with Zustand, this means `setState()` with functional updates
that return new objects/Maps rather than mutating existing ones.

```ts
// BAD: mutation scattered in handler
connectedTabs.set(tabId, { ...info, state: 'connected' })
connectionState = 'connected'

// GOOD: single atomic transition producing new values
store.setState((state) => {
  const newTabs = new Map(state.tabs)
  newTabs.set(tabId, { ...info, state: 'connected' })
  return { tabs: newTabs, connectionState: 'connected' }
})
```

The second version is atomic -- both `tabs` and `connectionState` update together
or not at all. There's no intermediate state where tabs shows connected but
connectionState is still idle.

### 2. Derive instead of cache

If a value can be computed from existing state, compute it on demand instead of
maintaining a separate cache that must stay in sync.

```ts
// BAD: separate index that can get out of sync
const extensionKeyIndex = new Map<string, string>()  // stableKey -> connectionId

// must remember to update on every add/remove:
extensionKeyIndex.set(ext.stableKey, ext.id)
// forgot to delete on disconnect? now you have a stale entry

// GOOD: derive it when needed
function findExtensionByKey(state: RelayState, key: string) {
  for (const ext of state.extensions.values()) {
    if (ext.stableKey === key) return ext
  }
}
```

At small scales (dozens of entries, not millions), the linear scan is free and you've
eliminated an entire class of consistency bugs.

**Anti-pattern: parallel maps for the same entity.** A common mistake is splitting
one entity across two maps to "separate state from I/O" — e.g. a `clients` map for
domain fields and a `clientIO` map for WebSocket handles, keyed by the same ID.
This forces every add/remove to touch both maps and inevitably one gets forgotten
(leaking stale handles or leaving orphaned state). Instead, co-locate I/O handles
on the entity type itself:

```ts
// BAD: two maps that must stay in sync
type ClientState = { id: string; extensionId: string }
type ClientIO = { id: string; ws: WSContext }
type State = {
  clients: Map<string, ClientState>
  clientIO: Map<string, ClientIO>     // same keys, always
}

// GOOD: one map, one entity, one add/remove
type Client = { id: string; extensionId: string; ws: WSContext }
type State = {
  clients: Map<string, Client>
}
```

"Separate state from I/O" means keep `setState()` callbacks pure (no side effects) —
it does NOT mean store I/O handles in a separate map. Co-locating handles with their
entity prevents consistency bugs and makes cleanup trivial.

### 3. Centralize all state in one store

All application state lives in a single Zustand store. There should be one place to
look to understand the full state of the program.

```ts
import { createStore } from 'zustand/vanilla'

type AppState = {
  connections: Map<string, Connection>
  clients: Map<string, Client>
  connectionState: 'idle' | 'connected' | 'error'
  errorText: string | undefined
}

const store = createStore<AppState>(() => ({
  connections: new Map(),
  clients: new Map(),
  connectionState: 'idle',
  errorText: undefined,
}))
```

This is the single source of truth. No separate variables, no state scattered across
closures, no Maps defined in different scopes.

**One store, not many.** A common temptation is to create separate stores for each
domain (one for connections, one for clients, one for config). This splits state
across multiple sources of truth, makes cross-domain transitions non-atomic, and
forces you to coordinate subscribes across stores. A single store avoids all of
this. If you worry about subscribe callbacks firing too often when unrelated state
changes, use `subscribeWithSelector` to watch only the slice you care about (see
"Subscribing to nested state with selectors" below). This gives you the performance
of multiple stores with the simplicity of one.

### 4. State transitions use only current state and event data

Every `setState()` call should be a pure function of the current state and the
incoming event data. No reading from external variables, no side effects inside
`setState()`.

```ts
// the transition only uses `state` (current) and `event` (incoming data)
store.setState((state) => {
  const newTabs = new Map(state.tabs)
  newTabs.set(event.tabId, {
    sessionId: event.sessionId,
    state: 'connected',
  })
  return { tabs: newTabs }
})
```

This makes every transition testable: given this state and this event, the new state
should be X. No mocks needed, no I/O setup, just data in and data out.

### 5. Resource co-location is allowed when it improves lifecycle safety

Putting runtime resources in Zustand is valid when keeping them outside the store
would create split-brain lifecycle management (state in one place, resources in
another) and increase leak risk.

Examples of colocated resources:
- WebSocket handles
- timers/interval handles
- pending request callback maps
- abort controllers

If resources live in the store:
- transitions still must be deterministic and side-effect free
- store references, don't execute effects inside transitions
- cleanup effects (close sockets, clear intervals) still run in handlers/subscribe
  based on state transitions

Rule of thumb:
- Prefer plain-data state for maximal testability
- Co-locate resources when one centralized store materially improves cleanup and
  ownership tracking

### 6. Mutable resources are state too

If a runtime resource has mutable lifecycle state, treat it as state and keep it in
the centralized store alongside the data it controls.

`AbortController` is the clearest example:
- it has mutable lifecycle (`signal.aborted` flips from `false` to `true`)
- that lifecycle controls behavior (whether work should continue)
- ownership and cleanup matter (who creates, replaces, aborts, and clears it)

In practice, an abort controller is often equivalent to a state bit with a handle.
Keeping it in a local variable while related domain state lives in Zustand creates
split-brain state and leak risk.

```ts
// BAD: split state (store + local mutable resource)
let requestController: AbortController | undefined

requestController = new AbortController()

// GOOD: one source of truth
type State = {
  requestController: AbortController | undefined
}

store.setState((state) => {
  return {
    ...state,
    requestController: new AbortController(),
  }
})
```

This keeps lifecycle ownership explicit: transitions decide when controller
references appear/disappear; handlers/subscribe perform side effects like
`controller.abort()` based on state transitions.

### 7. Centralize side effects in subscribe (for non React apps)

Side effects (I/O, UI updates, cleanup, logging) go in a single `subscribe()`
callback that reacts to state changes. Side effects are **derived from state**, not
scattered across handlers.

```ts
store.subscribe((state, prevState) => {
  // logging
  logger.log('state changed:', state)

  // UI update derived purely from current state
  updateIcon(state.connectionState, state.tabs)

  // cleanup: if a connection was removed, close its resources
  for (const [id, conn] of prevState.connections) {
    if (!state.connections.has(id)) {
      conn.socket.close()
    }
  }
})
```

React apps should just use the Zustand hook instead of this pattern. this is a special pattern for using store in non React declarative ways. for example using zustand as state manager for a chrome extension to sync icons changes (side effects) with state

## The Pattern

The architecture has three layers:

```
  Event handlers          State store             Subscribe
  (imperative shell)      (centralized atom)      (reactive side effects)
  ~~~~~~~~~~~~~~~~~~~~    ~~~~~~~~~~~~~~~~~~~     ~~~~~~~~~~~~~~~~~~~~~~~~

  onMessage(data) ------> store.setState(        store.subscribe(
  onConnect(ws)              (state) => {           (state, prev) => {
  onDisconnect(id)             // pure                // side effects
  onTimer()                    // transition           // derived from
                               // no I/O               // state shape
                            }                       }
                          )                       )
```

**Event handlers** parse incoming events and call `setState()`.
They may also do direct I/O that needs event data (like forwarding a message).

**State store** holds the single immutable state atom. Transitions are pure functions.

**Subscribe** reacts to state changes and performs side effects that are purely
derived from the current state shape (not from specific events).

## Rules

1. Use `zustand/vanilla` for non-React applications (servers, extensions, CLIs) --
   it has no React dependency and works in any JS runtime
2. Define all state in a single `createStore()` call with a typed state interface
3. Never mutate state directly -- always use `store.setState()` with functional
   updates that return new objects
4. Keep `setState()` callbacks deterministic -- no external effects, only compute
   new state from current state + event data
5. Use a single `subscribe()` for all reactive side effects -- not multiple
   subscribes scattered across the codebase
6. Side effects in subscribe should be derived from state shape, not from specific
   events -- ask "given this state, what should the world look like?" not "what
   event just happened?"
7. Derive computed values instead of caching them in separate state -- if it can be
   computed from existing state, compute it
8. Use `(state, prevState)` diffing in subscribe when you need to react to specific
   changes (e.g. "a connection was removed")
9. Keep the state interface minimal -- only store what you can't derive
10. For state transitions that are complex or reused, extract them as pure
    functions that take state + event data and return new state
11. Resource co-location is acceptable: storing sockets/timers/callback maps in
    Zustand is fine when it prevents lifecycle drift. Keep side effects out of
    transitions.
12. Treat mutable runtime resources as state (e.g. `AbortController`) -- if a
    resource has lifecycle state that drives behavior, keep its reference in the
    same centralized store as related domain state.

## When subscribe does NOT fit

Not all side effects belong in subscribe. The subscribe callback gets
`(newState, prevState)` but doesn't know **what event caused the change**. This
matters for message routing:

```ts
// this does NOT fit subscribe -- you need the actual message, not just state diff
function onCdpEvent(extensionId: string, message: CdpMessage) {
  // 1. state transition -> subscribe
  store.setState((s) => addTarget(s, extensionId, message.params))
  // 2. forward the exact message -> stays in handler (needs event data)
  forwardToPlaywright(extensionId, message)
}
```

Rule of thumb:
- **Subscribe**: side effects derived from state shape ("icon should show green
  because connectionState is 'connected'")
- **Handler**: side effects that need event data ("forward this specific CDP
  message to the playwright client")

## Real-World Example: Chrome Extension State

A Chrome extension that manages browser tab connections. Before: mutable variables
scattered across the background script. After: one Zustand store, one subscribe.

### State definition

```ts
import { createStore } from 'zustand/vanilla'

type ConnectionState = 'idle' | 'connected' | 'extension-replaced'
type TabState = 'connecting' | 'connected' | 'error'

interface TabInfo {
  sessionId?: string
  targetId?: string
  state: TabState
  errorText?: string
  pinnedCount?: number
  attachOrder?: number
  isRecording?: boolean
}

interface ExtensionState {
  tabs: Map<number, TabInfo>
  connectionState: ConnectionState
  currentTabId: number | undefined
  errorText: string | undefined
}

const store = createStore<ExtensionState>(() => ({
  tabs: new Map(),
  connectionState: 'idle',
  currentTabId: undefined,
  errorText: undefined,
}))
```

### State transitions in event handlers

```ts
// tab successfully attached
store.setState((state) => {
  const newTabs = new Map(state.tabs)
  newTabs.set(tabId, {
    sessionId,
    targetId,
    state: 'connected',
    attachOrder: newTabs.size,
  })
  return { tabs: newTabs, connectionState: 'connected' }
})

// tab detached
store.setState((state) => {
  const newTabs = new Map(state.tabs)
  newTabs.delete(tabId)
  return { tabs: newTabs }
})

// WebSocket disconnected
store.setState((state) => {
  const newTabs = new Map(state.tabs)
  for (const [id, tab] of newTabs) {
    newTabs.set(id, { ...tab, state: 'connecting' })
  }
  return { tabs: newTabs, connectionState: 'idle' }
})

// extension replaced (kicked by another instance)
store.setState({
  tabs: new Map(),
  connectionState: 'extension-replaced',
  errorText: 'Another instance took over this connection',
})
```

### All side effects in one subscribe

```ts
store.subscribe((state, prevState) => {
  // 1. log every state change
  logger.log(state)

  // 2. update extension icon based on current state
  //    purely derived from state -- doesn't care what event caused the change
  void updateIcons(state)

  // 3. show/hide context menu based on whether current tab is connected
  updateContextMenuVisibility(state)

  // 4. sync Chrome tab groups when tab list changes
  if (serializeTabs(state.tabs) !== serializeTabs(prevState.tabs)) {
    syncTabGroup(state.tabs)
  }
})
```

The `updateIcons` function reads `connectionState`, `tabs`, and `errorText` to decide
which icon to show. It doesn't know or care whether the state changed because a tab
was attached, a WebSocket reconnected, or an error happened. It just asks: **given
this state, what should the icon look like?**

This is the key insight: side effects are a **projection of current state**, not a
reaction to specific events.

### Why this is better

**Before** (scattered side effects):
```
onTabAttached()  -> update tabs Map, update icon, update badge, update tab group
onTabDetached()  -> update tabs Map, update icon, update badge, update tab group
onWsConnected()  -> update connectionState, update icon
onWsDisconnected() -> update tabs Map, update connectionState, update icon, clear badge
onError()        -> update errorText, update icon, update badge
```

Every handler has to remember to update every side effect. Add a new side effect
(e.g. "update status bar")? You must find and update every handler.

**After** (centralized):
```
onTabAttached()    -> store.setState(...)
onTabDetached()    -> store.setState(...)
onWsConnected()    -> store.setState(...)
onWsDisconnected() -> store.setState(...)
onError()          -> store.setState(...)

subscribe()        -> update icon, update badge, update tab group, update status bar
```

Handlers only update state. Subscribe handles all side effects. Add a new side
effect? Add one line in subscribe. Impossible to forget a handler.

## Testing

State transitions are pure functions, so testing requires no mocks, no WebSockets,
no I/O setup:

```ts
import { test, expect } from 'vitest'

test('attaching a tab updates state correctly', () => {
  const before: ExtensionState = {
    tabs: new Map(),
    connectionState: 'idle',
    currentTabId: undefined,
    errorText: undefined,
  }

  const after = attachTab(before, {
    tabId: 42,
    sessionId: 'session-1',
    targetId: 'target-1',
  })

  expect(after.tabs.size).toBe(1)
  expect(after.tabs.get(42)?.state).toBe('connected')
  expect(after.connectionState).toBe('connected')
  // previous state is unchanged (immutable)
  expect(before.tabs.size).toBe(0)
  expect(before.connectionState).toBe('idle')
})

test('disconnecting resets all tabs to connecting', () => {
  const before: ExtensionState = {
    tabs: new Map([
      [1, { state: 'connected', sessionId: 's1' }],
      [2, { state: 'connected', sessionId: 's2' }],
    ]),
    connectionState: 'connected',
    currentTabId: 1,
    errorText: undefined,
  }

  const after = onDisconnect(before)

  expect(after.connectionState).toBe('idle')
  for (const tab of after.tabs.values()) {
    expect(tab.state).toBe('connecting')
  }
  // original unchanged
  for (const tab of before.tabs.values()) {
    expect(tab.state).toBe('connected')
  }
})
```

No WebSocket mocks. No Chrome API stubs. No timers. Just data in, data out.

## Extracting reusable transition functions

When transitions are complex or reused across handlers, extract them as pure
functions:

```ts
// pure transition function -- takes state + event, returns new state
function attachTab(state: ExtensionState, event: {
  tabId: number
  sessionId: string
  targetId: string
}): ExtensionState {
  const newTabs = new Map(state.tabs)
  newTabs.set(event.tabId, {
    sessionId: event.sessionId,
    targetId: event.targetId,
    state: 'connected',
    attachOrder: newTabs.size,
  })
  return { ...state, tabs: newTabs, connectionState: 'connected' }
}

// used in handler
store.setState((state) => attachTab(state, { tabId, sessionId, targetId }))
```

This keeps handlers minimal and transitions testable.

## Zustand vanilla API reference

```ts
import { createStore } from 'zustand/vanilla'

// create store with initial state
const store = createStore<MyState>(() => initialState)

// read current state (snapshot, safe to hold)
const snapshot = store.getState()

// functional update (preferred -- derives from current state)
store.setState((state) => ({ ...state, count: state.count + 1 }))

// direct merge (for simple top-level updates)
store.setState({ connectionState: 'connected' })

// subscribe to all changes (returns unsubscribe function)
const unsub = store.subscribe((state, prevState) => { ... })

// subscribe with selector (fires only when selected value changes)
// requires subscribeWithSelector middleware -- see section below
const unsub = store.subscribe(
  (state) => state.connectionState,
  (connectionState, prevConnectionState) => { ... },
)
```

## Subscribing to nested state with selectors

By default, `store.subscribe()` fires on **every** state change with no selector
support. When your state contains Maps or nested objects and you only care about a
specific part, use the `subscribeWithSelector` middleware from `zustand/middleware`.
This adds a selector overload to `subscribe` so the callback only fires when the
selected value changes.

```ts
import { createStore } from 'zustand/vanilla'
import { subscribeWithSelector } from 'zustand/middleware'

interface Session {
  userId: string
  status: 'active' | 'idle' | 'expired'
}

interface AppState {
  sessions: Map<string, Session>
  serverStatus: 'starting' | 'running' | 'stopping'
}

const store = createStore<AppState>()(
  subscribeWithSelector(() => ({
    sessions: new Map(),
    serverStatus: 'starting' as const,
  }))
)

// only fires when the sessions Map reference changes,
// NOT when serverStatus or other fields change
store.subscribe(
  (state) => state.sessions,
  (sessions, prevSessions) => {
    for (const [id] of sessions) {
      if (!prevSessions.has(id)) {
        logger.log(`new session: ${id}`)
      }
    }
    for (const [id] of prevSessions) {
      if (!sessions.has(id)) {
        logger.log(`session removed: ${id}`)
      }
    }
  },
)
```

The selector subscribe signature is:

```ts
store.subscribe(selector, listener, options?)
// options: { equalityFn?, fireImmediately? }
```

When the selector returns a new object each time (e.g. picking multiple fields),
use `shallow` from `zustand/shallow` as `equalityFn`. Without it, the default
`Object.is` compares by reference and would fire on every state change since the
selector always creates a fresh object:

```ts
import { shallow } from 'zustand/shallow'

store.subscribe(
  (state) => ({
    serverStatus: state.serverStatus,
    sessionCount: state.sessions.size,
  }),
  (picked, prevPicked) => {
    updateDashboard(picked)
  },
  { equalityFn: shallow },
)
```

## Encapsulate state to limit blast radius

Centralizing global state in one store is good, but the best state is state that
**doesn't leak outside its owner**. When state is read and mutated from many
places, it becomes hard to reason about: N state fields that interact create an
explosion of possible combinations. The fewer places that can see or touch a piece
of state, the easier the program is to understand.

The goal: keep state **small** and **local** to the code that owns it. Don't
expose it to the rest of the application. This is the same principle behind
React's `useState` -- a component's state is private, and no other component can
reach in and mutate it. The component renders based on its own state, and the
only way to change that state is through the component's own event handlers.

This principle applies everywhere, not just React:

### Closures and plugins

A closure (or plugin factory) can hold state in local variables that are invisible
to the outside world. The returned interface exposes only **behavior** (event
handlers, methods), never the raw state.

```ts
// Real example: opencode-plugin.ts interruptOpencodeSessionOnUserMessage
const interruptOnMessage: Plugin = async (ctx) => {
  // All state is closure-local — invisible to anything outside this plugin
  let seq = 0
  const busy = new Set<string>()
  const timers = new Map<string, ReturnType<typeof setTimeout>>()
  const events: StoredEvent[] = []

  return {
    async event({ event }) {
      // Only this handler mutates busy/timers/events
      events.push({ event, index: ++seq })
      if (events.length > 100) events.shift()

      if (event.type === 'session.status') {
        const { sessionID, status } = event.properties
        if (status.type === 'busy') {
          busy.add(sessionID)
        } else {
          busy.delete(sessionID)
          const timer = timers.get(sessionID)
          if (timer) {
            clearTimeout(timer)
            timers.delete(sessionID)
          }
        }
      }
    },

    async 'chat.message'(input) {
      // Reads busy set, manages timers — all closure-scoped
      const { sessionID } = input
      if (!sessionID) return
      if (!busy.has(sessionID)) return
      // ... abort and resume logic
    },
  }
}
```

This plugin is easy to reason about because:
- **4 state variables**, all in one place (the closure)
- **2 handlers** that read/write them (`event` and `chat.message`)
- **Nothing outside** can see or mutate `busy`, `timers`, `events`, or `seq`
- You can understand the full state machine by reading ~80 lines

Compare this to the alternative where `busy`, `timers`, etc. are module-level
variables or fields on a shared object that any handler in the codebase can
reach into. Now every handler is a potential writer, and you have to grep the
entire codebase to understand the state lifecycle.

### Closure-based modules

The same pattern works for any feature that needs internal state. A factory
function returns an interface of operations, while the state stays trapped
inside the closure. Nothing outside can read or mutate it directly.

```ts
// BAD: module-level state that any file can import and mutate
export const rateLimitState = {
  tokens: new Map<string, number>(),     // anyone can .set(), .clear()
  lastRefill: new Map<string, number>(), // anyone can .delete()
}

// some random file reaches in:
rateLimitState.tokens.set('user-1', 9999)  // bypasses all logic
```

```ts
// GOOD: state is closure-local, only operations are exposed
function createRateLimiter({ maxTokens, refillMs }: {
  maxTokens: number
  refillMs: number
}) {
  const tokens = new Map<string, number>()
  const lastRefill = new Map<string, number>()

  function refill(key: string) {
    const now = Date.now()
    const last = lastRefill.get(key) ?? 0
    const elapsed = now - last
    const newTokens = Math.floor(elapsed / refillMs) * maxTokens
    if (newTokens > 0) {
      tokens.set(key, Math.min(maxTokens, (tokens.get(key) ?? maxTokens) + newTokens))
      lastRefill.set(key, now)
    }
  }

  return {
    tryConsume(key: string): boolean {
      refill(key)
      const current = tokens.get(key) ?? maxTokens
      if (current <= 0) return false
      tokens.set(key, current - 1)
      return true
    },
    remaining(key: string): number {
      refill(key)
      return tokens.get(key) ?? maxTokens
    },
  }
}

const limiter = createRateLimiter({ maxTokens: 10, refillMs: 1000 })
limiter.tryConsume('user-1') // the only way to change state
// limiter.tokens — doesn't exist, no way to reach in
```

The returned object exposes **behavior** (`tryConsume`, `remaining`), never the
raw Maps. Just like a React component -- you can't set another component's state
from outside, you can only interact through its public interface.

### When to centralize vs encapsulate

| Situation | Approach |
|---|---|
| State shared across many modules (app config, connection status) | Centralize in one zustand store |
| State used by one module or feature (rate limiting, retry tracking) | Encapsulate in a closure |
| State used by 2-3 closely related handlers | Encapsulate in a shared closure (plugin pattern) |
| State that drives UI across the whole app | Centralize in store + subscribe |

The rule of thumb: **start encapsulated, promote to centralized only when
multiple unrelated parts of the app need the same state.** Most state should be
local. Global state should be the exception, not the default.

**Important:** encapsulation only applies to local, feature-scoped state. If state
is truly global (shared across many unrelated modules), it should live in a
centralized zustand store as described in the earlier sections. Encapsulation is
not a replacement for centralized state -- it's for the cases where state doesn't
need to be global in the first place.

## Derive state from events instead of tracking it

The best state is **no state at all**. When you have an event stream (SSE events,
WebSocket messages, webhook callbacks), the most common mistake is to maintain
internal mutable state that gets updated on each event and then read elsewhere in
the handler. This creates the usual problems: the state can get out of sync, it's
mutated from multiple places, and the interaction between state fields creates
a combinatorial explosion of possible program states.

A better approach is **event sourcing**: keep a bounded buffer of recent events
and derive any "state" you need on demand by scanning the buffer with a pure
function. The event stream is the single source of truth -- there is no separate
mutable state to keep in sync.

### The pattern

```ts
type StoredEvent = { event: Event; index: number }

// The only mutable state: an append-only bounded buffer
let seq = 0
const events: StoredEvent[] = []

function onEvent(event: Event) {
  events.push({ event, index: ++seq })
  if (events.length > 100) events.shift()
}

// Derive "state" from the event buffer with a pure function.
// No mutable boolean, no flag to keep in sync.
function wasSessionAborted(
  events: StoredEvent[],
  sessionId: string,
  afterIndex: number,
): boolean {
  return events.some((e) => {
    return (
      e.index > afterIndex &&
      e.event.type === 'session.error' &&
      e.event.properties.sessionID === sessionId &&
      e.event.properties.error?.name === 'MessageAbortedError'
    )
  })
}
```

### Why mutable state is worse

Consider an OpenCode session event handler that needs to distinguish between a
session going idle because it **completed normally** vs because it was **aborted**.
The idle event itself doesn't carry this information -- you need to know whether
an abort error arrived just before the idle.

**BAD: mutable flag that must stay in sync**

```ts
// BAD: mutable state scattered across event handlers
let wasAborted = false

function onEvent(event: Event) {
  if (event.type === 'session.error') {
    if (event.properties.error?.name === 'MessageAbortedError') {
      wasAborted = true  // set in one handler...
    }
  }

  if (event.type === 'session.idle') {
    if (wasAborted) {
      // ...read in another handler
      handleAbortedIdle()
    } else {
      handleNormalCompletion()
    }
    wasAborted = false  // must remember to reset, or next idle is wrong
  }
}
```

Problems with this:
- `wasAborted` is written in one place, read in another, reset in a third
- If you forget the reset, every subsequent idle looks like an abort
- If events arrive out of order or a new feature adds another path that
  sets the flag, the state machine breaks silently
- Testing requires setting up the mutable flag in the right state first

**GOOD: derive from the event buffer**

```ts
// GOOD: event buffer is the sole source of truth, derive everything from it
type StoredEvent = { event: Event; index: number }
let seq = 0
const events: StoredEvent[] = []

function onEvent(event: Event) {
  events.push({ event, index: ++seq })
  if (events.length > 100) events.shift()

  if (event.type === 'session.idle') {
    const sessionId = event.properties.sessionID
    // Pure function: was there an abort error for this session
    // in the recent event history?
    const aborted = wasSessionAborted(events, sessionId)
    if (aborted) {
      handleAbortedIdle(sessionId)
    } else {
      handleNormalCompletion(sessionId)
    }
  }
}

// Pure function — easy to test, no mutable state dependency
function wasSessionAborted(
  events: StoredEvent[],
  sessionId: string,
): boolean {
  // Scan backward for the most recent status event for this session
  for (let i = events.length - 1; i >= 0; i--) {
    const e = events[i]!.event
    if (e.properties?.sessionID !== sessionId) continue
    if (
      e.type === 'session.error' &&
      e.properties.error?.name === 'MessageAbortedError'
    ) {
      return true
    }
    // Found a non-error event for this session before any abort — not aborted
    if (e.type === 'session.status') return false
  }
  return false
}
```

This is better because:
- **No mutable boolean** -- there's nothing to reset or keep in sync
- **Pure derivation** -- `wasSessionAborted` takes data in, returns data out
- **Easy to test** -- construct an array of events, call the function, assert
- **Easy to extend** -- need to know if idle was from a timeout? Add another
  pure function that scans the same buffer, no new state variable needed

### Testing event-sourced state

The pure derivation functions are trivial to test -- no mocks, no setup, just
events in and booleans out:

```ts
test('detects abort from event stream', () => {
  const events: StoredEvent[] = [
    { event: { type: 'session.status', properties: { sessionID: 's1', status: { type: 'busy' } } }, index: 1 },
    { event: { type: 'session.error', properties: { sessionID: 's1', error: { name: 'MessageAbortedError' } } }, index: 2 },
    { event: { type: 'session.idle', properties: { sessionID: 's1' } }, index: 3 },
  ]
  expect(wasSessionAborted(events, 's1')).toBe(true)
})

test('normal completion has no abort error', () => {
  const events: StoredEvent[] = [
    { event: { type: 'session.status', properties: { sessionID: 's1', status: { type: 'busy' } } }, index: 1 },
    { event: { type: 'session.idle', properties: { sessionID: 's1' } }, index: 2 },
  ]
  expect(wasSessionAborted(events, 's1')).toBe(false)
})
```

### When to use event sourcing vs mutable state

| Situation | Approach |
|---|---|
| Need to classify events based on recent history (abort vs complete, retry vs first attempt) | Derive from event buffer |
| Tracking a long-lived resource lifecycle (connection open/close) | Mutable state or zustand store |
| Flag that's set and read in the same handler | Local variable (no state needed) |
| Need to answer "what happened before X?" | Event buffer scan |

The key insight: if you're adding a boolean flag just to communicate information
between two event handlers, you probably don't need that flag. Keep the events
around and derive the answer when you need it.

## Summary

| Principle | Practice |
|---|---|
| Values over state | `setState()` returns new objects, never mutate in place |
| Derive over cache | Compute indexes and aggregates on demand |
| Centralize state | One `createStore()`, one state type, one source of truth |
| Pure transitions | `setState((state) => newState)` with no side effects |
| Centralize side effects for non React apps | One `subscribe()` for all reactive effects |
| State vs I/O boundary | Prefer separation, but co-location is valid for safer cleanup |
| Test with data | State in -> state out, no mocks needed |
| Encapsulate state | Keep state local to its owner (closure, component), promote to global only when needed |
| Derive from events | Keep a bounded event buffer, derive "state" with pure functions instead of mutable flags |


## Rules

don't wrap setState calls into useless abstractions. just call setstate directly.

## React

in react apps you can just use Zustand has a hook directly. no need to use .subscribe there.

