# Dotnet Uno Targets

> Deploys Uno Platform apps. Per-target guidance for WASM, iOS, Android, macOS, Windows, Linux.

- Skill: `rudironsoni/dotnet-uno-targets` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add rudironsoni/dotnet-uno-targets`
- Raw SKILL.md: https://api.skillmd.com/api/skills/rudironsoni/dotnet-uno-targets/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools, AI & ML
- License: MIT
- Author: rudironsoni (https://skillmd.com/u/rudironsoni)
- Updated: 2026-09-10
- Page: https://skillmd.com/skills/rudironsoni/dotnet-uno-targets

---


# dotnet-uno-targets

Per-target deployment guidance for Uno Platform applications: Web/WASM, iOS, Android, macOS (Catalyst), Windows, Linux
(Skia/GTK), and Embedded (Skia/Framebuffer). Each target section covers project setup, debugging workflow,
packaging/distribution, platform-specific gotchas, AOT/trimming implications, and behavior differences from other
targets.

## Scope

- Per-target project setup: WASM, iOS, Android, macOS (Catalyst), Windows, Linux, Embedded
- Debugging workflow per target platform
- Packaging and distribution (App Store, Play Store, MSIX, Flatpak)
- Platform-specific gotchas and AOT/trimming implications

## Out of scope

- Core Uno Platform development (Extensions, MVUX, Toolkit) -- see [skill:dotnet-uno-platform]
- MCP integration for live docs -- see [skill:dotnet-uno-mcp]
- Uno Platform testing -- see [skill:dotnet-uno-testing]
- General AOT/trimming patterns -- see [skill:dotnet-aot-wasm]
- UI framework selection -- see [skill:dotnet-ui-chooser]

Cross-references: [skill:dotnet-uno-platform] for core development, [skill:dotnet-uno-mcp] for MCP integration,
[skill:dotnet-uno-testing] for testing, [skill:dotnet-aot-wasm] for general WASM AOT patterns, [skill:dotnet-ui-chooser]
for framework selection.

---

## Target Platform Overview

| Target           | TFM                        | Tooling                 | Packaging                    | Key Constraints                                          |
| ---------------- | -------------------------- | ----------------------- | ---------------------------- | -------------------------------------------------------- |
| Web/WASM         | `net8.0-browserwasm`       | Browser DevTools        | Static hosting / Azure SWA   | No filesystem access, AOT recommended, limited threading |
| iOS              | `net8.0-ios`               | Xcode / VS Code / Rider | App Store / TestFlight       | Provisioning profiles, entitlements, no JIT              |
| Android          | `net8.0-android`           | Android SDK / Emulator  | Play Store / APK sideload    | SDK version targeting, permissions                       |
| macOS (Catalyst) | `net8.0-maccatalyst`       | Xcode                   | Mac App Store / notarization | Sandbox restrictions, entitlements                       |
| Windows          | `net8.0-windows10.0.19041` | Visual Studio           | MSIX / Windows Store         | WinAppSDK version alignment                              |
| Linux            | `net8.0-desktop`           | Skia/GTK host           | AppImage / Flatpak / Snap    | GTK dependencies, Skia rendering                         |
| Embedded         | `net8.0-desktop`           | Skia/Framebuffer        | Direct deployment            | No windowing system, headless rendering                  |

**TFM note:** Use version-agnostic globs (`net*-ios`, `net*-android`) when detecting platform targets programmatically
to avoid false negatives on older or newer TFMs.

---

## Web/WASM

### Project Setup

````bash

# Run the WASM target
dotnet run -f net8.0-browserwasm --project MyApp/MyApp.csproj

```bash

The WASM target renders XAML controls in the browser. The renderer depends on project configuration: Skia (canvas/WebGL) or native HTML mapping. The app loads via a JavaScript bootstrap (`uno-bootstrap.js`) that initializes the .NET WASM runtime.

### Debugging

- **Browser DevTools:** Use F12 in Chrome/Edge to inspect DOM, network, console output
- **.NET debugging:** Visual Studio and VS Code support debugging the .NET WASM runtime via browser CDP
- **Uno DevServer:** `dotnet run` starts a development server with live reload support
- **Console logging:** `ILogger` output appears in the browser console

### Packaging/Distribution

```bash

# Publish for production
dotnet publish -f net8.0-browserwasm -c Release --output ./publish

# Output is a static site (HTML/JS/WASM)
# Deploy to: Azure Static Web Apps, GitHub Pages, Netlify, any static host

```text

Published output is a self-contained static site. No server-side runtime required.

### Platform Gotchas

- **No filesystem access:** Use browser storage APIs (IndexedDB, localStorage) via JS interop or Uno.Storage
- **Threading limitations:** Web Workers provide limited multi-threading; `Task.Run` may not parallelize on WASM
- **CORS restrictions:** HTTP requests from WASM are subject to browser CORS policy
- **Initial load time:** The .NET WASM runtime and assemblies must download before the app is usable. Use assembly trimming to reduce download size. AOT improves runtime execution speed but increases artifact size
- **Deep linking:** Configure URL routing in the Uno Navigation Extensions for browser URL bar navigation

### AOT/Trimming

**Trimming** reduces download size by removing unused code. **AOT** pre-compiles IL to WebAssembly, improving runtime execution speed but increasing artifact size. Use both together and measure the tradeoffs for your app.

```xml

<PropertyGroup Condition="'$(TargetFramework)' == 'net8.0-browserwasm'">
  <WasmShellMonoRuntimeExecutionMode>InterpreterAndAOT</WasmShellMonoRuntimeExecutionMode>
  <RunAOTCompilation>true</RunAOTCompilation>
</PropertyGroup>

```bash

**Trimming is critical for WASM.** Untrimmed apps can exceed 30MB. With trimming, typical apps are 5-15MB. AOT adds to the artifact size but eliminates interpreter overhead at runtime -- profile both download time and execution speed in target conditions.

For Uno-specific AOT gotchas (linker descriptors, Uno source generators), see the AOT section. For general WASM AOT patterns, see [skill:dotnet-aot-wasm].

### Behavior Differences

- **Navigation:** URL-based deep linking works natively; route maps should define URL patterns
- **Authentication:** OAuth flows use browser redirects (popup or redirect); no native browser available. Token storage uses browser secure storage
- **Debugging:** Full .NET debugger available via CDP; breakpoints work in Visual Studio/VS Code
- **File pickers:** Use browser file input APIs; `FileOpenPicker` maps to `<input type="file">`

---

## iOS

### Project Setup

```bash

# Build for iOS simulator
dotnet build -f net8.0-ios

# Run on simulator
dotnet run -f net8.0-ios

```text

Requires Xcode installed on macOS. The renderer (Skia or native) depends on project configuration and Uno version.

### Debugging

- **Visual Studio (Pair to Mac) / VS Code + C# Dev Kit / Rider:** Attach to iOS simulator or device
- **Xcode Instruments:** Profile CPU, memory, and energy usage
- **Hot Reload:** Supported via `DOTNET_MODIFIABLE_ASSEMBLIES=debug`

### Packaging/Distribution

```bash

# Publish for App Store
dotnet publish -f net8.0-ios -c Release \
  /p:CodesignKey="Apple Distribution: MyCompany" \
  /p:CodesignProvision="MyApp Distribution Profile"

```text

Distribution channels: App Store (requires Apple Developer account), TestFlight (beta testing), Ad Hoc (enterprise).

**Required:** Provisioning profiles, signing certificates, entitlements file for capabilities (push notifications, HealthKit, etc.).

### Platform Gotchas

- **No JIT compilation:** iOS prohibits JIT. All code must be AOT-compiled or interpreted. The .NET runtime uses the Mono interpreter by default
- **Provisioning profiles:** Must match bundle ID, team ID, and entitlements. Expired profiles cause cryptic build failures
- **Background execution:** iOS restricts background processing. Use `BGTaskScheduler` for background work
- **App Transport Security (ATS):** HTTPS required by default; HTTP requires an `NSAppTransportSecurity` exception in `Info.plist`
- **Memory pressure:** iOS aggressively kills background apps. Handle `MemoryWarning` events

### AOT/Trimming

iOS requires AOT by default (no JIT). The .NET runtime compiles to native ARM64 code.

```xml

<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
  <PublishTrimmed>true</PublishTrimmed>
  <TrimMode>link</TrimMode>
</PropertyGroup>

```text

**Gotcha:** Reflection-heavy code fails silently on iOS. Test with trimming enabled during development, not just for release builds.

### Behavior Differences

- **Navigation:** Gesture-based back navigation (swipe from left edge) is automatic with Uno Navigation
- **Authentication:** Uses `ASWebAuthenticationSession` for OAuth; biometric auth via `LocalAuthentication` framework
- **Debugging:** Simulator is fast; device debugging requires USB connection and provisioning. Remote debugging with Hot Reload supported

---

## Android

### Project Setup

```bash

# Build for Android
dotnet build -f net8.0-android

# Deploy to connected device or emulator
dotnet run -f net8.0-android

```text

Requires Android SDK (installed via `dotnet workload install android` or Android Studio).

### Debugging

- **Android Emulator:** Use Android Studio's emulator or command-line `emulator`
- **ADB (Android Debug Bridge):** `adb logcat` for runtime logs, `adb devices` to verify connections
- **Visual Studio / VS Code:** Full debugging with breakpoints on emulator or device

### Packaging/Distribution

```bash

# Publish signed APK/AAB (use env vars or CI secrets for passwords — never hardcode)
dotnet publish -f net8.0-android -c Release \
  /p:AndroidKeyStore=true \
  /p:AndroidSigningKeyStore=mykey.keystore \
  /p:AndroidSigningStorePass="$ANDROID_KEYSTORE_PASS" \
  /p:AndroidSigningKeyAlias=myalias \
  /p:AndroidSigningKeyPass="$ANDROID_KEY_PASS"

```text

Google Play requires Android App Bundle (AAB) format. Sideloading uses APK.

### Platform Gotchas

- **SDK version targeting:** `<SupportedOSPlatformVersion>` controls minimum API level. Target API 34+ for Google Play compliance
- **Runtime permissions:** Dangerous permissions (camera, location, storage) require runtime requests. Check and request in code, not just manifest
- **Activity lifecycle:** Android destroys activities on rotation by default. Uno handles this, but custom native code must be lifecycle-aware
- **ProGuard/R8:** Code shrinking may remove reflection targets. Use `@Keep` annotations or linker configuration for native interop types

### AOT/Trimming

```xml

<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'android'">
  <PublishTrimmed>true</PublishTrimmed>
  <RunAOTCompilation>true</RunAOTCompilation>
</PropertyGroup>

```text

AOT on Android improves startup time. Unlike iOS, JIT is available as fallback for untrimmed code paths.

### Behavior Differences

- **Navigation:** Hardware/software back button triggers Uno navigation back. `BackRequested` event fires automatically
- **Authentication:** Uses `CustomTabs` (Chrome) for OAuth; biometric auth via `AndroidX.Biometric`
- **Debugging:** Emulator is slower than iOS Simulator but supports more API levels. Use hardware acceleration (HAXM/KVM) for performance

---

## macOS (Catalyst)

### Project Setup

```bash

# Build for macOS
dotnet build -f net8.0-maccatalyst

# Run on macOS
dotnet run -f net8.0-maccatalyst

```text

Uses Mac Catalyst (iOS APIs adapted for macOS). Requires Xcode on macOS.

### Debugging

- **Visual Studio (Pair to Mac) / VS Code + C# Dev Kit / Rider:** Native macOS debugging
- **Xcode Instruments:** Profile performance and memory
- **Console.app:** View system logs for the app process

### Packaging/Distribution

```bash

# Publish for distribution
dotnet publish -f net8.0-maccatalyst -c Release \
  /p:CodesignKey="Developer ID Application: MyCompany" \
  /p:CodesignProvision="MyApp Mac Profile"

```text

Distribution channels: Mac App Store, direct download with notarization, enterprise deployment.

**Notarization required:** macOS Gatekeeper requires notarized apps for distribution outside the App Store. Use `xcrun notarytool` to submit.

### Platform Gotchas

- **Sandbox restrictions:** Mac App Store apps run in a sandbox. File access requires entitlements and user grants
- **Catalyst limitations:** Not all iOS APIs translate to macOS. Check `SupportedOSPlatform` attributes
- **Menu bar:** macOS expects a proper menu bar. Uno provides default menus; customize via platform-specific code
- **Window management:** macOS apps support multiple windows. Uno's single-window model may need adaptation for multi-window scenarios

### AOT/Trimming

Same profile as iOS (AOT by default for Catalyst). Trimming recommended for distribution builds.

### Behavior Differences

- **Navigation:** No swipe-back gesture; relies on toolbar back button or keyboard shortcuts (Cmd+[)
- **Authentication:** Uses `ASWebAuthenticationSession` (shared with iOS); supports Touch ID via Secure Enclave
- **Debugging:** Native macOS process; standard .NET debugging tools work. No simulator -- runs as native app

---

## Windows

### Project Setup

```bash

# Build for Windows
dotnet build -f net8.0-windows10.0.19041

# Run on Windows
dotnet run -f net8.0-windows10.0.19041

```text

The Windows target can use either the Skia renderer or native WinAppSDK/WinUI 3 rendering.

### Debugging

- **Visual Studio:** Full debugging with XAML Hot Reload, Live Visual Tree, Live Property Explorer
- **WinUI diagnostics:** Built-in diagnostic overlay for layout inspection

### Packaging/Distribution

```bash

# Package as MSIX
dotnet publish -f net8.0-windows10.0.19041 -c Release \
  /p:PackageOutputPath=./packages

```bash

Distribution: Microsoft Store (MSIX), sideloading (MSIX with certificate), ClickOnce, or direct EXE.

### Platform Gotchas

- **WinAppSDK version alignment:** The Windows TFM version must match the minimum Windows version. `10.0.19041` = Windows 10 2004+
- **UAC and elevation:** Apps cannot self-elevate. Design for standard user permissions
- **Windows-specific APIs:** `Windows.Storage`, `Windows.Networking` APIs are available only on Windows target. Use conditional compilation or Uno abstractions
- **MSIX signing:** MSIX packages must be signed for installation. Use a code signing certificate for distribution

### AOT/Trimming

```xml

<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'windows'">
  <PublishTrimmed>true</PublishTrimmed>
  <PublishAot>true</PublishAot>
</PropertyGroup>

```text

Windows supports both JIT and AOT. AOT produces a single native EXE with faster startup.

### Behavior Differences

- **Navigation:** Standard Windows navigation (Alt+Left for back, title bar back button)
- **Authentication:** Uses system browser or WAM (Web Account Manager) for SSO with Microsoft accounts
- **Debugging:** Richest debugging experience with Visual Studio Live Visual Tree and XAML Hot Reload

---

## Linux (Skia/GTK)

### Project Setup

```bash

# Build for Linux desktop
dotnet build -f net8.0-desktop

# Run on Linux
dotnet run -f net8.0-desktop

```text


## Detailed Examples

See [references/detailed-examples.md](references/detailed-examples.md) for complete code samples and advanced patterns.

