# LiveOps Event

> Plan a timed in-game event that lifts engagement without burning the player base.

- Skill: `tinyhumansai/liveops-event` (Agent Skill)
- Install (CLI): `npx skillmds@latest add tinyhumansai/liveops-event`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tinyhumansai/liveops-event/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: tinyhumansai (https://skillmd.com/u/tinyhumansai)
- Updated: 2026-09-22
- Page: https://skillmd.com/skills/tinyhumansai/liveops-event

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# LiveOps Event

Design a time-boxed event that gives players a reason to return this week and
keeps the game feeling alive.

## When to use

- The LiveOps calendar calls for the next beat.
- Engagement is dipping and needs a fresh hook.

## Steps

1. **Anchor** the event to a theme and the metric it should move.
2. **Design** the activity loop and the rewards that pull players in.
3. **Set** the duration and the cadence so it feels special, not constant.
4. **Coordinate** offers, store, and community around the event.
5. **Plan** the measurement so you know if it worked.

## Output

An event plan: theme, loop, rewards, schedule, and success metric, following
the [[LiveOps calendar]]. Launches behind the operator's approval.

