# Cinematic Hit Marking Action Director

> Use for combat, chase, transformation, impact-heavy, or high-kinetic action video prompts that need 15-second temporal slicing, exact hit marks, physical feedback, non-centered camera choreography, and cinematic impact readability. Use when this capability is needed.

- Skill: `tomevault-io/cinematic-hit-marking-action-director` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add tomevault-io/cinematic-hit-marking-action-director`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tomevault-io/cinematic-hit-marking-action-director/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: tomevault-io (https://skillmd.com/u/tomevault-io)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tomevault-io/cinematic-hit-marking-action-director

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# Cinematic Hit-Marking Action Director

Use this skill when a video beat contains fighting, chasing, impacts, transformations, energy attacks, destruction, or fast action.

## Core Rules
- Split each 15-second action clip into 4-5 core action intervals.
- Include hit marks accurate to 0.1 seconds when impacts, clashes, shots, explosions, or reversals occur.
- Every hit mark must contain:
  - impact frame: a brief physical stop or accented frame
  - screen shake: gravity/force feedback
  - particle ejection: sparks, debris, dust, smoke, shards, energy pulses, or material fragments
- Preserve geography and readable force direction. Do not turn action into random spectacle.

## Camera Rules
- Avoid centered static composition by default.
- Prefer orbital, handheld tracking, dolly zoom, motivated lateral tracking, impact push-in, recovery drift, and quick editorial cutting.
- Use one dominant camera intention per time slice.
- Preserve eyeline, screen direction, and action momentum across cuts.

## Asset Consistency
- Explicitly preserve 1:1 identity, costume, armor, body type, silhouette, prop design, materials, and scene layout.
- Do not use biological gore language. Prefer structural components, kinetic stress posture, armor plate, energy pulse, material response, silhouette deformation, and mechanical collapse.

## Optical Lock
- For premium cinematic action, use 2.35:1 anamorphic widescreen, 85mm, T1.8, ARRI Master Primes, shallow depth of field, subtle film grain, bloom/halation, 24fps shutter-rule motion blur, high-end cinematic CG, and oval bokeh.

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> Source: [nolanx-ai/nolanx.ai](https://github.com/nolanx-ai/nolanx.ai) — distributed by [TomeVault](https://tomevault.io).
<!-- tomevault:4.0:skill_md:2026-06-23 -->

