# Claude Collider

> Use when live coding music with SuperCollider via ClaudeCollider MCP server.

- Skill: `tomevault-io/claude-collider` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add tomevault-io/claude-collider`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tomevault-io/claude-collider/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: AI & ML
- Author: tomevault-io (https://skillmd.com/u/tomevault-io)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tomevault-io/claude-collider

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# SuperCollider Live Coding with ClaudeCollider

This skill enables live music synthesis using SuperCollider via the ClaudeCollider MCP server.

## Related Skills

- **Always load `/songwriting`** when composing or improving musical parts (bass lines, chords, melodies, drums). It contains music theory principles and genre conventions that produce better-sounding patterns.
- Use `/play-tape` to play a tape file.
- Use `/record-tape` to save a session as a replayable tape.
- Use `/arrange-tape` to compose an arrangement for a tape.

## Quick Reference

1. **Drums need `\freq, 48`** — without it, drums sound wrong
2. **Use Pdef for rhythms** — patterns that repeat
3. **Use Ndef for continuous** — pads, drones, textures
4. **Symbols not strings** — `\kick` not `"kick"`
5. **Semicolons between statements** — no trailing semicolon
6. **NEVER Synth() inside Ndef** — causes infinite spawning

## Reference Docs

- [ClaudeCollider README](../../../ClaudeCollider/README.md) — Full ~cc API reference with usage examples
- [synths.md](synths.md) — All prebuilt synths with type, description, and key params
- [patterns.md](patterns.md) — CCMotif, CCPhrase, CCMelody, CCArrangement, CCBreakbeat

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> Source: [jeremyruppel/claude-collider](https://github.com/jeremyruppel/claude-collider) — distributed by [TomeVault](https://tomevault.io).
<!-- tomevault:4.0:skill_md:2026-06-22 -->

