# Gdscript File Manager

> Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files. Use when this capability is needed.

- Skill: `tomevault-io/gdscript-file-manager` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add tomevault-io/gdscript-file-manager`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tomevault-io/gdscript-file-manager/raw
- Safety review: pending
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: tomevault-io (https://skillmd.com/u/tomevault-io)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tomevault-io/gdscript-file-manager

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# GDScript File Manager

Manage GDScript files (.gd) along with their corresponding .uid files.

## Core Principle

Godot Engine auto-generates a `.uid` file for each resource. **Always handle .gd and .uid files together.**

## Operations

### Move Files

```bash
# 1. Verify destination
ls <destination-dir>

# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid

# 3. Verify
ls <destination-dir> && ls <source-dir>
```

### Rename Files

```bash
# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid

# 2. Verify
ls -la <directory>
```

### Delete Files

```bash
# 1. Verify target
ls -la <directory>

# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid

# 3. Verify
ls -la <directory>
```

## Important Notes

- Never manually create or edit .uid files - Godot manages them automatically
- Always process both files together to avoid breaking project references
- Verify files before operations using `ls` commands

See @examples.md for detailed examples and troubleshooting.

---
> Converted and distributed by [TomeVault](https://tomevault.io/claim/minami110) — claim your Tome and manage your conversions.
<!-- tomevault:4.0:skill_md:2026-04-11 -->

