# Hatayama Uloopmcp Uloop Control Play Mode

> uloop control-play-mode

- Skill: `tomevault-io/hatayama-uloopmcp-uloop-control-play-mode` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add tomevault-io/hatayama-uloopmcp-uloop-control-play-mode`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tomevault-io/hatayama-uloopmcp-uloop-control-play-mode/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: tomevault-io (https://skillmd.com/u/tomevault-io)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tomevault-io/hatayama-uloopmcp-uloop-control-play-mode

---


# uloop control-play-mode

Control Unity Editor play mode (play/stop/pause).

## Usage

```bash
uloop control-play-mode [options]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--action` | string | `Play` | Action to perform: `Play`, `Stop`, `Pause` |

## Global Options

| Option | Description |
|--------|-------------|
| `--project-path <path>` | Target a specific Unity project |

## Examples

```bash
# Start play mode
uloop control-play-mode --action Play

# Stop play mode
uloop control-play-mode --action Stop

# Pause play mode
uloop control-play-mode --action Pause
```

## Output

Returns JSON with the current play mode state:
- `IsPlaying`: Whether Unity is currently in play mode
- `IsPaused`: Whether play mode is paused
- `Message`: Description of the action performed

## Notes

- Play action starts the game in the Unity Editor (also resumes from pause)
- Stop action exits play mode and returns to edit mode
- Pause action pauses the game while remaining in play mode
- Useful for automated testing workflows

---
> Converted and distributed by [TomeVault](https://tomevault.io/claim/hatayama) — claim your Tome and manage your conversions.
<!-- tomevault:4.0:skill_md:2026-04-11 -->

