# Hatayama Uloopmcp Uloop Execute Menu Item

> uloop execute-menu-item

- Skill: `tomevault-io/hatayama-uloopmcp-uloop-execute-menu-item` (Agent Skill, multi-file: 2 files)
- Install (CLI): `npx skillmds@latest add tomevault-io/hatayama-uloopmcp-uloop-execute-menu-item`
- Raw SKILL.md: https://api.skillmd.com/api/skills/tomevault-io/hatayama-uloopmcp-uloop-execute-menu-item/raw
- Safety review: pending (external: skill-scanner PASS, skillspector PASS)
- Works with: Claude Code, Claude.ai, OpenAI Codex
- Category: Coding & Dev Tools
- Author: tomevault-io (https://skillmd.com/u/tomevault-io)
- Updated: 2026-09-17
- Page: https://skillmd.com/skills/tomevault-io/hatayama-uloopmcp-uloop-execute-menu-item

---


# uloop execute-menu-item

Execute Unity MenuItem.

## Usage

```bash
uloop execute-menu-item --menu-item-path "<path>"
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--menu-item-path` | string | - | Menu item path (e.g., "GameObject/Create Empty") |
| `--use-reflection-fallback` | boolean | `true` | Use reflection fallback |

## Global Options

| Option | Description |
|--------|-------------|
| `--project-path <path>` | Target a specific Unity project |

## Examples

```bash
# Create empty GameObject
uloop execute-menu-item --menu-item-path "GameObject/Create Empty"

# Save scene
uloop execute-menu-item --menu-item-path "File/Save"

# Open project settings
uloop execute-menu-item --menu-item-path "Edit/Project Settings..."
```

## Output

Returns JSON with execution result.

## Notes

- Use `uloop execute-dynamic-code` to discover available menu paths if needed
- Some menu items may require specific context or selection

---
> Converted and distributed by [TomeVault](https://tomevault.io/claim/hatayama) — claim your Tome and manage your conversions.
<!-- tomevault:4.0:skill_md:2026-04-11 -->

